IMPLEMENTING GAMIFICATION AS A STRATEGY FOR IMPROVING LIMITED VOCABULARY DEVELOPMENT AMONG GRADE 6 LEARNERS

This study, conducted at Magatos Integrated School in Magatos, Asuncion, Davao del Norte, explored the effectiveness of a gamification-based intervention in enhancing the vocabulary proficiency of 30 Grade 6-Zamora students. The intervention integrated pattern recognition strategies and engaging gamified activities aimed at improving student learning outcomes. Employing a quantitative one-group pretest-posttest research design, the study assessed learners' vocabulary performance before and after the intervention. Data were analyzed using descriptive statistics and paired sample t-tests. Findings revealed a significant improvement in vocabulary scores, with the mean increasing from 29.5% to 83.5%. This change was statistically significant, t (29) = 35.0, p < .001, with a large effect size (Cohen’s d = 6.35), demonstrating the intervention’s strong impact. Furthermore, interviews with seven selected students revealed five emerging themes: enhanced vocabulary acquisition and communication skills; increased motivation in learning vocabulary; gamification as a catalyst for enjoyable and self-directed learning; the importance of variety and personalization in gamified strategies; and overcoming learning barriers through structured and motivational approaches. In conclusion, the study underscores the positive influence of gamification in addressing limited vocabulary skills among Grade 6 learners, offering promising insights for educators seeking innovative, student-centered instructional methods. Keywords: Descriptive Design, Gamification Intervention, Limited Vocabulary, Word Thread, Philippines

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Publication Details

Journal
EPRA International Journal of Multidisciplinary Research (IJMR)
Published
2025-06-19
DOI
https://doi.org/10.36713/epra22536
Primary Topic
Education and Vocational Training
Type
article
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article

IMPLEMENTING GAMIFICATION AS A STRATEGY FOR IMPROVING LIMITED VOCABULARY DEVELOPMENT AMONG GRADE 6 LEARNERS

Deveyvon L. Espinosa, Jonelson C. Escandallo, Kristy Jane R. Muegna, Conie B. Cerna et al.
EPRA International Journal of Multidisciplinary Research (IJMR)
Education and Vocational Training
article

IMPLEMENTING GAMIFICATION AS A STRATEGY FOR IMPROVING LIMITED VOCABULARY DEVELOPMENT AMONG GRADE 6 LEARNERS

Deveyvon L. Espinosa, Jonelson C. Escandallo, Kristy Jane R. Muegna, Conie B. Cerna, Regine Generalao, Shelou P. Buton, Decy Mae M. Ponsica
article en

Abstract

This study, conducted at Magatos Integrated School in Magatos, Asuncion, Davao del Norte, explored the effectiveness of a gamification-based intervention in enhancing the vocabulary proficiency of 30 Grade 6-Zamora students. The intervention integrated pattern recognition strategies and engaging gamified activities aimed at improving student learning outcomes. Employing a quantitative one-group pretest-posttest research design, the study assessed learners' vocabulary performance before and after the intervention. Data were analyzed using descriptive statistics and paired sample t-tests. Findings revealed a significant improvement in vocabulary scores, with the mean increasing from 29.5% to 83.5%. This change was statistically significant, t (29) = 35.0, p < .001, with a large effect size (Cohen’s d = 6.35), demonstrating the intervention’s strong impact. Furthermore, interviews with seven selected students revealed five emerging themes: enhanced vocabulary acquisition and communication skills; increased motivation in learning vocabulary; gamification as a catalyst for enjoyable and self-directed learning; the importance of variety and personalization in gamified strategies; and overcoming learning barriers through structured and motivational approaches. In conclusion, the study underscores the positive influence of gamification in addressing limited vocabulary skills among Grade 6 learners, offering promising insights for educators seeking innovative, student-centered instructional methods. Keywords: Descriptive Design, Gamification Intervention, Limited Vocabulary, Word Thread, Philippines

EPRA International Journal of Multidisciplinary Research (IJMR)
Quality Education
Openalex Percentile: Top 85%
Education and Vocational Training
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