Epic adventures and emotional journeys: How participation in comic conventions and live action role plays is associated with psychosocial outcomes

Abstract Aim Our aim was to examine the association of visiting comic conventions (including cosplay) and attending live-action role-playing games (LARPs) with psychosocial outcomes (in terms of mental health, subjective well-being, and social disconnectedness). Subject and methods Data were taken from a quota-based sample (representing the general German adult population aged 18 to 74 years, n = 5000). The average age was approximately 47 years. Participation in comic conventions (including cosplay) and LARP events were key independent variables. Psychometrically sound tools were used to quantify the psychosocial outcomes. Adjusted linear regression models were applied. Results Individuals visiting comic conventions had significantly poorer mental health (depressive and anxiety symptoms, social withdrawal) than non-participants. They also had higher loneliness and perceived social isolation levels, but lower objective social isolation levels. They did not differ from non-participants in terms of well-being outcomes. Individuals attending LARPs also had more depressive and anxiety symptoms but did not differ in terms of social withdrawal. They had higher perceived social isolation levels but had lower objective social isolation levels. Furthermore, they had more favorable well-being outcomes than non-participants. Cosplay during comic conventions and current attendance of LARPs were associated with both positive and negative outcomes. Conclusion Visitors to comic conventions and LARPs sometimes had poorer psychosocial outcomes relative to non-visitors, especially in the area of mental health. However, LARP participants had better well-being outcomes than non-participants. This knowledge can help identify specific groups at risk of poor psychosocial outcomes.

Authors

Institutions

Publication Details

Journal
Journal of Public Health
Published
2025-06-19
DOI
https://doi.org/10.1007/s10389-025-02529-7
Citations
2
Primary Topic
Psychological and Temporal Perspectives Research
Type
article
Field-Weighted Citation Impact
4.24
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Epic adventures and emotional journeys: How participation in comic conventions and live action role plays is associated with psychosocial outcomes

Larissa Zwar, Razak M. Gyasi, Dong Keon Yon, Nicola Veronese et al.
2 citations
Journal of Public Health
Psychological and Temporal Perspectives Research
4.24
article

Epic adventures and emotional journeys: How participation in comic conventions and live action role plays is associated with psychosocial outcomes

Larissa Zwar, Razak M. Gyasi, Dong Keon Yon, Nicola Veronese, Hans‐Helmut König, André Hajek, Supa Pengpid, Pınar Soysal, Karl Peltzer, Hans Oh
article en
2 citations

Abstract

Abstract Aim Our aim was to examine the association of visiting comic conventions (including cosplay) and attending live-action role-playing games (LARPs) with psychosocial outcomes (in terms of mental health, subjective well-being, and social disconnectedness). Subject and methods Data were taken from a quota-based sample (representing the general German adult population aged 18 to 74 years, n = 5000). The average age was approximately 47 years. Participation in comic conventions (including cosplay) and LARP events were key independent variables. Psychometrically sound tools were used to quantify the psychosocial outcomes. Adjusted linear regression models were applied. Results Individuals visiting comic conventions had significantly poorer mental health (depressive and anxiety symptoms, social withdrawal) than non-participants. They also had higher loneliness and perceived social isolation levels, but lower objective social isolation levels. They did not differ from non-participants in terms of well-being outcomes. Individuals attending LARPs also had more depressive and anxiety symptoms but did not differ in terms of social withdrawal. They had higher perceived social isolation levels but had lower objective social isolation levels. Furthermore, they had more favorable well-being outcomes than non-participants. Cosplay during comic conventions and current attendance of LARPs were associated with both positive and negative outcomes. Conclusion Visitors to comic conventions and LARPs sometimes had poorer psychosocial outcomes relative to non-visitors, especially in the area of mental health. However, LARP participants had better well-being outcomes than non-participants. This knowledge can help identify specific groups at risk of poor psychosocial outcomes.

Journal of Public Health
University of Southern California (US), Asia University (TW), Universität Hamburg (DE), Brock University (CA), Mahidol University (TH), University of the Free State (ZA), Sefako Makgatho Health Sciences University (ZA), Bezmiâlem Vakıf Üniversitesi (TR), University Medical Center Hamburg-Eppendorf (DE), Kyung Hee University Medical Center (KR), Ministry of Health and Welfare (TW), African Population and Health Research Center (KE), Southern Cross University (AU), University of Palermo (IT)
No poverty
Openalex Percentile: Top 7%
Psychological and Temporal Perspectives Research
4.24
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.