B’Math: An Alternative Android-Based Learning Media for Mathematics to Enhance Elementary Students’ Early Counting Skills

Background/purpose. Several previous studies have attempted to develop Android learning media for elementary students beginning to learn counting. However, no media with a levelled adventure theme exists. The purpose of this research is to develop an android-based learning media, B’Math, to improve elementary students’ counting skills. Materials/methods. This type of research is research and development using the ADDIE model: 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. B’Math is an Android-based learning media-themed adventure game with levelled counting material, including number symbols, comparing, matching, addition, and subtraction, the results of which come to less than 20. The research subjects were 184 grade one students from two elementary schools in Indonesia. Data collection techniques included observation, interviews, and tests. Data analysis was conducted using descriptive and inferential statistical methods. Results. This research successfully developed B'Math, an Android-based learning media designed to improve the early calculation skills of elementary school students. The results of this study showed that the learning outcomes of students who learnt using B'Math were higher than those of students who learnt using conventional learning approaches. This proves that the B’Math learning media have been effective in enhancing students’ initial counting skills at the elementary school level. Conclusion. The study’s results illustrate a need to develop learning media to improve elementary school students’ initial counting skills.

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Publication Details

Journal
Educational Process International Journal
Published
2025-01-01
DOI
https://doi.org/10.22521/edupij.2025.16.259
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

B’Math: An Alternative Android-Based Learning Media for Mathematics to Enhance Elementary Students’ Early Counting Skills

Anton Adi Suryo Kusuma, Ahmad Muhibbin, Harsono Harsono, Sutama Sutama et al.
Educational Process International Journal
Educational Methods and Media Use
article

B’Math: An Alternative Android-Based Learning Media for Mathematics to Enhance Elementary Students’ Early Counting Skills

Anton Adi Suryo Kusuma, Ahmad Muhibbin, Harsono Harsono, Sutama Sutama, Zohaib Hassan Sain
article en

Abstract

Background/purpose. Several previous studies have attempted to develop Android learning media for elementary students beginning to learn counting. However, no media with a levelled adventure theme exists. The purpose of this research is to develop an android-based learning media, B’Math, to improve elementary students’ counting skills. Materials/methods. This type of research is research and development using the ADDIE model: 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. B’Math is an Android-based learning media-themed adventure game with levelled counting material, including number symbols, comparing, matching, addition, and subtraction, the results of which come to less than 20. The research subjects were 184 grade one students from two elementary schools in Indonesia. Data collection techniques included observation, interviews, and tests. Data analysis was conducted using descriptive and inferential statistical methods. Results. This research successfully developed B'Math, an Android-based learning media designed to improve the early calculation skills of elementary school students. The results of this study showed that the learning outcomes of students who learnt using B'Math were higher than those of students who learnt using conventional learning approaches. This proves that the B’Math learning media have been effective in enhancing students’ initial counting skills at the elementary school level. Conclusion. The study’s results illustrate a need to develop learning media to improve elementary school students’ initial counting skills.

Educational Process International JournalVol. 16(1)
Quality Education
Openalex Percentile: Top 80%
Educational Methods and Media Use
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