Method of Hitting Back to Target Position for Air Hockey Robots Using Reinforcement Learning

The purpose of this study is to develop a method for an air hockey robot to hit back the puck to a target position using reinforcement learning. The learning of hitting back motion, which is executed on a simulator that reproduces an air hockey robot and a field hockey table, is conducted step by step in three phases: bringing the mallet into contact with the puck, hitting the puck back to the wall on the opponent's side, and aiming at the opponent's goal. Two types of movement are acquired based on two different strategies: aiming directly at the goal and aiming the goal with reflection on the side walls. First, experiments on the simulator were conducted to evaluate the model obtained by the proposed method, and then the actual air hockey robot system was operated using the model to confirm the feasibility of hitting the puck back to the goal.

Authors

Institutions

Publication Details

Journal
Journal of the Robotics Society of Japan
Published
2025-01-01
DOI
https://doi.org/10.7210/jrsj.43.515
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Method of Hitting Back to Target Position for Air Hockey Robots Using Reinforcement Learning

Shunsuke Kudoh, Kohei Kimura, Masaki Miyashita
Journal of the Robotics Society of Japan
Robotic Path Planning Algorithms
article

Method of Hitting Back to Target Position for Air Hockey Robots Using Reinforcement Learning

Shunsuke Kudoh, Kohei Kimura, Masaki Miyashita
article en

Abstract

The purpose of this study is to develop a method for an air hockey robot to hit back the puck to a target position using reinforcement learning. The learning of hitting back motion, which is executed on a simulator that reproduces an air hockey robot and a field hockey table, is conducted step by step in three phases: bringing the mallet into contact with the puck, hitting the puck back to the wall on the opponent's side, and aiming at the opponent's goal. Two types of movement are acquired based on two different strategies: aiming directly at the goal and aiming the goal with reflection on the side walls. First, experiments on the simulator were conducted to evaluate the model obtained by the proposed method, and then the actual air hockey robot system was operated using the model to confirm the feasibility of hitting the puck back to the goal.

Journal of the Robotics Society of JapanVol. 43(5)
University of Electro-Communications (JP)
Openalex Percentile: Top 88%
Robotic Path Planning Algorithms
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.