The Impact of Virtual Reality on Creative Thinking Skills and Self-Efficacy in Learning Rotational Dynamics
Virtual Reality (VR) technology is the best technology for simply presenting complex information. Learning physics, especially rotational dynamics material, is a problem in itself because it is classified as a difficult category. This study aims to determine the impact of using VR in improving creative thinking skills and self-efficacy on rotational dynamics material. The study used a quasi-experimental design involving 21 students in the control class and 23 students in the experimental class. The results showed that the t-test and Mann-Whitney test produced a significance value (sig) of 2-tailed < 0.05. The t-test results indicate that learning by utilizing VR has a better effect than using Slide Presentation in improving creative thinking skills. In addition, the results of the Mann-Whitney test inform that self-efficacy in learning by utilizing VR is better than learning using Slide Presentation. The effect size of learning using VR in enhancing creative thinking skills and self-efficacy obtained scores of 1.55 and 1.02, which fall into the huge effect category. Thus, learning by utilizing VR is proven to improve students’ creative thinking skills and self-efficacy in rotational dynamics material.
Authors
- Fatni Mufit (ORCID: https://orcid.org/0000-0002-2973-6420)
Publication Details
- Journal
- International Journal of Information and Education Technology
- Published
- 2025-01-01
- DOI
- https://doi.org/10.18178/ijiet.2025.15.6.2332
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 3.44
Funders
- Universitas Negeri Padang