The Impact of Virtual Reality on Creative Thinking Skills and Self-Efficacy in Learning Rotational Dynamics

Virtual Reality (VR) technology is the best technology for simply presenting complex information. Learning physics, especially rotational dynamics material, is a problem in itself because it is classified as a difficult category. This study aims to determine the impact of using VR in improving creative thinking skills and self-efficacy on rotational dynamics material. The study used a quasi-experimental design involving 21 students in the control class and 23 students in the experimental class. The results showed that the t-test and Mann-Whitney test produced a significance value (sig) of 2-tailed < 0.05. The t-test results indicate that learning by utilizing VR has a better effect than using Slide Presentation in improving creative thinking skills. In addition, the results of the Mann-Whitney test inform that self-efficacy in learning by utilizing VR is better than learning using Slide Presentation. The effect size of learning using VR in enhancing creative thinking skills and self-efficacy obtained scores of 1.55 and 1.02, which fall into the huge effect category. Thus, learning by utilizing VR is proven to improve students’ creative thinking skills and self-efficacy in rotational dynamics material.

Authors

Publication Details

Journal
International Journal of Information and Education Technology
Published
2025-01-01
DOI
https://doi.org/10.18178/ijiet.2025.15.6.2332
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44

Funders

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article

The Impact of Virtual Reality on Creative Thinking Skills and Self-Efficacy in Learning Rotational Dynamics

Fatni Mufit
1 citations
International Journal of Information and Education Technology
Educational Games and Gamification
3.44
article

The Impact of Virtual Reality on Creative Thinking Skills and Self-Efficacy in Learning Rotational Dynamics

Fatni Mufit
article en
1 citations

Abstract

Virtual Reality (VR) technology is the best technology for simply presenting complex information. Learning physics, especially rotational dynamics material, is a problem in itself because it is classified as a difficult category. This study aims to determine the impact of using VR in improving creative thinking skills and self-efficacy on rotational dynamics material. The study used a quasi-experimental design involving 21 students in the control class and 23 students in the experimental class. The results showed that the t-test and Mann-Whitney test produced a significance value (sig) of 2-tailed < 0.05. The t-test results indicate that learning by utilizing VR has a better effect than using Slide Presentation in improving creative thinking skills. In addition, the results of the Mann-Whitney test inform that self-efficacy in learning by utilizing VR is better than learning using Slide Presentation. The effect size of learning using VR in enhancing creative thinking skills and self-efficacy obtained scores of 1.55 and 1.02, which fall into the huge effect category. Thus, learning by utilizing VR is proven to improve students’ creative thinking skills and self-efficacy in rotational dynamics material.

International Journal of Information and Education TechnologyVol. 15(6)
Universitas Negeri Padang
Quality Education
Openalex Percentile: Top 9%
Educational Games and Gamification
3.44
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The Impact of Virtual Reality on Creative Thinking Skills and Self-Efficacy in Learning Rotational Dynamics — Fatni Mufit · International Journal of Information and Education Technology (2025) | TGRS Research Map | TGRS