Toleransphere: An Innovative Gamification Method to Enhance Understanding in the Ethics and Civilisation Course
ToleranSphere is an innovation in teaching and learning (T&L) for the CTU554: Ethics and Civilisation course at Universiti Teknologi MARA (UiTM). This method integrates physical exploration with elements of gamification, including Direction Maps, Quizzes, Lifelines, Clues, Rewards, and Penalties. The approach aims to enhance student interactivity and engagement in understanding the history and civilisation of Malaysia, the Federal Constitution, multicultural societal interactions, volunteerism, and ICT-related challenges. It is designed to overcome challenges in conventional teaching by providing a more dynamic, engaging, and effective learning experience. Therefore, this study aims to analyse the effectiveness of this innovation in strengthening the understanding of UiTM students in the CTU554 course. This research employs an action research design with data collected through questionnaires, observations, and semi-structured interviews involving current semester students and course lecturers. Findings reveal that 70% of students reported improved understanding, 85% found the method more engaging than traditional approaches, and 80% of lecturers agreed that the innovation aided in delivering lectures. ToleranSphere not only enhances the learning experience but also proves effective in making education more inclusive, flexible, and interactive. The study also recommends the expansion of gamification approaches like ToleranSphere in other T&L courses that focus on humanity and values to stimulate more holistic 21st-century learning.
Authors
- Khairul Azhar Meerangani (ORCID: https://orcid.org/0000-0002-1749-3206)
- Ahmad Faqih Ibrahim (ORCID: https://orcid.org/0009-0008-6856-1871)
- Siti Nurul Izza Hashim (ORCID: https://orcid.org/0000-0001-5388-1487)
- Abdul Hamid (ORCID: https://orcid.org/0009-0001-3032-6509)
- Nadiatul’Ain Md Saharif
Publication Details
- Journal
- International Journal of Research and Innovation in Social Science
- Published
- 2025-01-01
- DOI
- https://doi.org/10.47772/ijriss.2025.905000415
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00