Toleransphere: An Innovative Gamification Method to Enhance Understanding in the Ethics and Civilisation Course

ToleranSphere is an innovation in teaching and learning (T&L) for the CTU554: Ethics and Civilisation course at Universiti Teknologi MARA (UiTM). This method integrates physical exploration with elements of gamification, including Direction Maps, Quizzes, Lifelines, Clues, Rewards, and Penalties. The approach aims to enhance student interactivity and engagement in understanding the history and civilisation of Malaysia, the Federal Constitution, multicultural societal interactions, volunteerism, and ICT-related challenges. It is designed to overcome challenges in conventional teaching by providing a more dynamic, engaging, and effective learning experience. Therefore, this study aims to analyse the effectiveness of this innovation in strengthening the understanding of UiTM students in the CTU554 course. This research employs an action research design with data collected through questionnaires, observations, and semi-structured interviews involving current semester students and course lecturers. Findings reveal that 70% of students reported improved understanding, 85% found the method more engaging than traditional approaches, and 80% of lecturers agreed that the innovation aided in delivering lectures. ToleranSphere not only enhances the learning experience but also proves effective in making education more inclusive, flexible, and interactive. The study also recommends the expansion of gamification approaches like ToleranSphere in other T&L courses that focus on humanity and values to stimulate more holistic 21st-century learning.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.905000415
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Toleransphere: An Innovative Gamification Method to Enhance Understanding in the Ethics and Civilisation Course

Khairul Azhar Meerangani, Ahmad Faqih Ibrahim, Siti Nurul Izza Hashim, Abdul Hamid et al.
International Journal of Research and Innovation in Social Science
Educational Games and Gamification
article

Toleransphere: An Innovative Gamification Method to Enhance Understanding in the Ethics and Civilisation Course

Khairul Azhar Meerangani, Ahmad Faqih Ibrahim, Siti Nurul Izza Hashim, Abdul Hamid, Nadiatul’Ain Md Saharif
article en

Abstract

ToleranSphere is an innovation in teaching and learning (T&L) for the CTU554: Ethics and Civilisation course at Universiti Teknologi MARA (UiTM). This method integrates physical exploration with elements of gamification, including Direction Maps, Quizzes, Lifelines, Clues, Rewards, and Penalties. The approach aims to enhance student interactivity and engagement in understanding the history and civilisation of Malaysia, the Federal Constitution, multicultural societal interactions, volunteerism, and ICT-related challenges. It is designed to overcome challenges in conventional teaching by providing a more dynamic, engaging, and effective learning experience. Therefore, this study aims to analyse the effectiveness of this innovation in strengthening the understanding of UiTM students in the CTU554 course. This research employs an action research design with data collected through questionnaires, observations, and semi-structured interviews involving current semester students and course lecturers. Findings reveal that 70% of students reported improved understanding, 85% found the method more engaging than traditional approaches, and 80% of lecturers agreed that the innovation aided in delivering lectures. ToleranSphere not only enhances the learning experience but also proves effective in making education more inclusive, flexible, and interactive. The study also recommends the expansion of gamification approaches like ToleranSphere in other T&L courses that focus on humanity and values to stimulate more holistic 21st-century learning.

International Journal of Research and Innovation in Social ScienceVol. IX(V)
Industry, innovation and infrastructure
Openalex Percentile: Top 86%
Educational Games and Gamification
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Toleransphere: An Innovative Gamification Method to Enhance Understanding in the Ethics and Civilisation Course — Khairul Azhar Meerangani, Ahmad Faqih Ibrahim, et al. · International Journal of Research and Innovation in Social Science (2025) | TGRS Research Map | TGRS