Implementing Finger Movement Measure System with Music-Gamification Elements
Dexterity of the fingers is crucial in physical function, as it directly impacts daily activities and is closely connected to cognitive function. The production of brain-derived neurotrophic factor (BDNF) is related to the fingertips in motion. In previous research, we developed a finger motion measurement system for the elderly by integrating image recognition technology with a touch panel. However, despite the system’s ability to capture fine-grained coordinate changes at the moment when fingers touch the panel, the experiment was unengaging for participants. Therefore, we improved the system for measuring finger motion to be less exhausting and more enjoyable. We incorporated music and gamification elements at the moments of finger touch. We obtained a selection of representative rhythm tracks and implemented animated materials in gamification. The participants’ fatigue and enjoyment were measured based on “responsiveness” and “focus” using a quantitative evaluation method.
Authors
- Atsuko Hayashi (ORCID: https://orcid.org/0000-0001-6082-2135)
- Masahide Nakamura (ORCID: https://orcid.org/0000-0002-1689-7620)
- Sinan Chen (ORCID: https://orcid.org/0000-0002-9898-7370)
- Xian Wu (ORCID: https://orcid.org/0000-0003-1118-9710)
Institutions
- Kobe University (JP)
Publication Details
- Published
- 2025-06-18
- DOI
- https://doi.org/10.3390/engproc2025098013
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00