Design Principles for Affective Online Learning

Abstract The significance of students’ affective states in educational settings is widely acknowledged. While face-to-face learning allows teachers to discern these states through non-verbal cues, online learning presents challenges due to the absence of such cues. This calls for research exploring methods to study students’ learning-centered affective states (LCASs) in online learning with the use of technology. The common limitation of relevant research is that it is limited to basic emotions and is not conducted in a controlled setting with standardized stimuli. In this paper, we present a set of design principles for educational content aiming at eliciting relevant LCASs: boredom, confusion, frustration, curiosity, and engagement, drawing insights from both literature and experts. Moreover, we provide a proof of concept through the exemplification of these principles: a set of educational videos evaluated by participants (N = 63) in an iterative study setup, serving as standardized stimuli.

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Publication Details

Journal
Technology Knowledge and Learning
Published
2025-06-18
DOI
https://doi.org/10.1007/s10758-025-09867-1
Citations
1
Primary Topic
Mind wandering and attention
Type
article
Field-Weighted Citation Impact
1.43
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article

Design Principles for Affective Online Learning

Krist Shingjergji, Roland Klemke, Deniz İren, Corrie Urlings
1 citations
Technology Knowledge and Learning
Mind wandering and attention
1.43
article

Design Principles for Affective Online Learning

Krist Shingjergji, Roland Klemke, Deniz İren, Corrie Urlings
article en
1 citations

Abstract

Abstract The significance of students’ affective states in educational settings is widely acknowledged. While face-to-face learning allows teachers to discern these states through non-verbal cues, online learning presents challenges due to the absence of such cues. This calls for research exploring methods to study students’ learning-centered affective states (LCASs) in online learning with the use of technology. The common limitation of relevant research is that it is limited to basic emotions and is not conducted in a controlled setting with standardized stimuli. In this paper, we present a set of design principles for educational content aiming at eliciting relevant LCASs: boredom, confusion, frustration, curiosity, and engagement, drawing insights from both literature and experts. Moreover, we provide a proof of concept through the exemplification of these principles: a set of educational videos evaluated by participants (N = 63) in an iterative study setup, serving as standardized stimuli.

Technology Knowledge and Learning
TH Köln - University of Applied Sciences (DE), Open University of the Netherlands (NL)
Quality Education
Openalex Percentile: Top 18%
Mind wandering and attention
1.43
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