Pengembangan Multimedia Interaktif untuk Meningkatkan Kemampuan Pemecahan Masalah dan Self Confidence Siswa

The lack of precise learning media causes students to have low problem-solving ability and Self Confidence. This research aims to produce interactive multimedia that is valid, practical, and effective in improving students’ problem-solving skills and Self Confidence. The development of this product uses ADDIE’s research procedure. The trial was conducted on linear regression material in class XI of SMA Negeri 4 Kotabumi for the 2024/2025 school year. The data collection techniques used were interviews in preliminary research, tests, and questionnaires. Data analysis techniques include validity tests, practicality tests, and effectiveness tests using t-tests and proportions tests. The development results show that interactive multimedia is categorized as valid and practical, with a material validation score of 85% and an average media score of 88%. The average response score of teachers was 94.21% and students 92.61%, so the product was declared very practical. Based on the t-test, there was a difference in post-test scores between students who used interactive multimedia and those who did not. The results of the proportion test showed that the problem-solving ability and Self Confidence of students who used interactive multimedia reached more than 60% completeness. In conclusion, interactive multimedia meets valid, practical, and effective criteria to improve students’ problem-solving skills and Self Confidence.

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Publication Details

Journal
MANDALIKA Mathematics and Educations Journal
Published
2025-06-18
DOI
https://doi.org/10.29303/jm.v7i2.9364
Primary Topic
STEM Education
Type
article
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article

Pengembangan Multimedia Interaktif untuk Meningkatkan Kemampuan Pemecahan Masalah dan Self Confidence Siswa

Nurhanurawati Nurhanurawati, Luthfia Azzahra, Rangga Firdaus
MANDALIKA Mathematics and Educations Journal
STEM Education
article

Pengembangan Multimedia Interaktif untuk Meningkatkan Kemampuan Pemecahan Masalah dan Self Confidence Siswa

Nurhanurawati Nurhanurawati, Luthfia Azzahra, Rangga Firdaus
article en

Abstract

The lack of precise learning media causes students to have low problem-solving ability and Self Confidence. This research aims to produce interactive multimedia that is valid, practical, and effective in improving students’ problem-solving skills and Self Confidence. The development of this product uses ADDIE’s research procedure. The trial was conducted on linear regression material in class XI of SMA Negeri 4 Kotabumi for the 2024/2025 school year. The data collection techniques used were interviews in preliminary research, tests, and questionnaires. Data analysis techniques include validity tests, practicality tests, and effectiveness tests using t-tests and proportions tests. The development results show that interactive multimedia is categorized as valid and practical, with a material validation score of 85% and an average media score of 88%. The average response score of teachers was 94.21% and students 92.61%, so the product was declared very practical. Based on the t-test, there was a difference in post-test scores between students who used interactive multimedia and those who did not. The results of the proportion test showed that the problem-solving ability and Self Confidence of students who used interactive multimedia reached more than 60% completeness. In conclusion, interactive multimedia meets valid, practical, and effective criteria to improve students’ problem-solving skills and Self Confidence.

MANDALIKA Mathematics and Educations JournalVol. 7(2)
Lampung University (ID), Universitas Islam Negeri Raden Intan Lampung (ID)
Quality Education
Openalex Percentile: Top 85%
STEM Education
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Pengembangan Multimedia Interaktif untuk Meningkatkan Kemampuan Pemecahan Masalah dan Self Confidence Siswa — Nurhanurawati Nurhanurawati, Luthfia Azzahra, et al. · MANDALIKA Mathematics and Educations Journal (2025) | TGRS Research Map | TGRS