Physically Based Facial Texture Generation in the Wild

Automatic 3D facial texture generation has gained significant interest recently. However, existing approaches may lack compatibility with the widely used physically based rendering (PBR) pipeline or rely on 3D data captured by sophisticated systems such as Light Stage. In this paper, we propose a multistage framework to achieve text-driven physically based facial texture generation in the wild, which eliminates the reliance on expensive, controlled capture environments. It is based on FFHQUV to pave the way between the normalized UV texture space and facial images captured in unconstrained real-world settings and remove the influence of the background or hair in natural images on PBR texture generation. Specifically, we first integrate differentiable rendering techniques and carefully crafted texture disentanglement regularization to train a generative adversarial network for efficient PBR texture sampling. Then, the latent space of the network is aligned with the text embedding space for flexible text-guided generation. Besides, we design an edgeaware Score Distillation Sampling (EASDS) loss and introduce an EASDS-based PBR texture boosting scheme to achieve more diverse generation and efficient SDS optimization. Experiments demonstrate that our method outperforms existing PBR texture generation methods.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Pattern Analysis and Machine Intelligence
Published
2025-01-01
DOI
https://doi.org/10.1109/tpami.2025.3580953
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Physically Based Facial Texture Generation in the Wild

Chongyang Ma, Junming Huang, Chi Wang, Rong Zhang et al.
IEEE Transactions on Pattern Analysis and Machine Intelligence
Generative Adversarial Networks and Image Synthesis
article

Physically Based Facial Texture Generation in the Wild

Chongyang Ma, Junming Huang, Chi Wang, Rong Zhang, Haibin Huang, Weiwei Xu, Pengfei Wan, Haotian Yang, Qi Wang
article en

Abstract

Automatic 3D facial texture generation has gained significant interest recently. However, existing approaches may lack compatibility with the widely used physically based rendering (PBR) pipeline or rely on 3D data captured by sophisticated systems such as Light Stage. In this paper, we propose a multistage framework to achieve text-driven physically based facial texture generation in the wild, which eliminates the reliance on expensive, controlled capture environments. It is based on FFHQUV to pave the way between the normalized UV texture space and facial images captured in unconstrained real-world settings and remove the influence of the background or hair in natural images on PBR texture generation. Specifically, we first integrate differentiable rendering techniques and carefully crafted texture disentanglement regularization to train a generative adversarial network for efficient PBR texture sampling. Then, the latent space of the network is aligned with the text embedding space for flexible text-guided generation. Besides, we design an edgeaware Score Distillation Sampling (EASDS) loss and introduce an EASDS-based PBR texture boosting scheme to achieve more diverse generation and efficient SDS optimization. Experiments demonstrate that our method outperforms existing PBR texture generation methods.

IEEE Transactions on Pattern Analysis and Machine IntelligenceVol. PP
Kuaishou (China), Zhejiang Gongshang University (CN), Zhejiang University (CN)
Zero hunger
Openalex Percentile: Top 88%
Generative Adversarial Networks and Image Synthesis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.