Sim-to-Real Transfer of Deep Reinforcement Learning Agents for Online Coverage Path Planning

Coverage path planning (CPP) is the problem of finding a path that covers the entire free space of a confined area, with applications ranging from robotic lawn mowing to search-and-rescue. While for known environments, offline methods can find provably complete paths, and in some cases optimal solutions, unknown environments need to be planned <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">online</i> during mapping. We investigate the suitability of continuous-space reinforcement learning (RL) for this challenging problem, and propose a computationally feasible egocentric map representation based on frontiers, as well as a novel reward term based on total variation to promote complete coverage. Compared to existing classical methods, this approach allows for a flexible path space, and enables the agent to adapt to specific environment characteristics. Meanwhile, the deployment of RL models on real robot systems is difficult. Training from scratch may be infeasible due to slow convergence times, while transferring from simulation to reality, i.e. <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">sim-to-real transfer</i>, is a key challenge in itself. We bridge the sim-to-real gap through a semi-virtual environment, including a real robot and real-time aspects, while utilizing a simulated sensor and obstacles to enable environment randomization and automated episode resetting. We investigate what level of fine-tuning is needed for adapting to a realistic setting. Through extensive experiments, we show that our approach surpasses the performance of both previous RL-based approaches and highly specialized methods across multiple CPP variations in simulation. Meanwhile, our method successfully transfers to a real robot. Our code implementation can be found online.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3581035
Citations
3
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
3.83

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article

Sim-to-Real Transfer of Deep Reinforcement Learning Agents for Online Coverage Path Planning

Michael Felsberg, Ola Johansson, Jie Zhao, Arvi Jonnarth
3 citations
IEEE Access
Robotic Path Planning Algorithms
3.83
article

Sim-to-Real Transfer of Deep Reinforcement Learning Agents for Online Coverage Path Planning

Michael Felsberg, Ola Johansson, Jie Zhao, Arvi Jonnarth
article en
3 citations

Abstract

Coverage path planning (CPP) is the problem of finding a path that covers the entire free space of a confined area, with applications ranging from robotic lawn mowing to search-and-rescue. While for known environments, offline methods can find provably complete paths, and in some cases optimal solutions, unknown environments need to be planned <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">online</i> during mapping. We investigate the suitability of continuous-space reinforcement learning (RL) for this challenging problem, and propose a computationally feasible egocentric map representation based on frontiers, as well as a novel reward term based on total variation to promote complete coverage. Compared to existing classical methods, this approach allows for a flexible path space, and enables the agent to adapt to specific environment characteristics. Meanwhile, the deployment of RL models on real robot systems is difficult. Training from scratch may be infeasible due to slow convergence times, while transferring from simulation to reality, i.e. <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">sim-to-real transfer</i>, is a key challenge in itself. We bridge the sim-to-real gap through a semi-virtual environment, including a real robot and real-time aspects, while utilizing a simulated sensor and obstacles to enable environment randomization and automated episode resetting. We investigate what level of fine-tuning is needed for adapting to a realistic setting. Through extensive experiments, we show that our approach surpasses the performance of both previous RL-based approaches and highly specialized methods across multiple CPP variations in simulation. Meanwhile, our method successfully transfers to a real robot. Our code implementation can be found online.

IEEE AccessVol. 13
Linköping University (SE), Dalian University of Technology (CN), Husqvarna (Sweden) (SE), VSL Systems (Sweden) (SE)
Knut och Alice Wallenbergs Stiftelse, Vetenskapsrådet
Openalex Percentile: Top 6%
Robotic Path Planning Algorithms
3.83
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