In Pursuit of Increased Student Engagement: Gamification, Introductory Macroeconomics, and The Amazing Race
In this paper, we develop a gamification technique for three typical topics pertaining to macroeconomics classrooms, whereby the television game show The Amazing Race is used to embed clues regarding game locations.Gamification refers to the incorporation of competitive elements, designed as incentives, into tasks.In other words, gamification involves incorporating principles of incentivization into potentially tedious activities like reading a textbook, thus rendering the activity a game.The technique leverages students' innate desire for competition and achievement (Taylor, 2022).Instructors are invited to use this material as a manual to integrate and employ this technique in their Principles of Macroeconomics class.
Authors
- Carolyn Fabian Stumph
- Patricia Robak
- Sarah Burke
Institutions
- Purdue University Fort Wayne (US)
- Drexel University (US)
- Villanova University (US)
Publication Details
- Journal
- Journal of Economics Teaching
- Published
- 2025-01-01
- DOI
- https://doi.org/10.58311/jeconteach/af33711717ce706b3175ffe41a1b65e6d827f523
- Primary Topic
- Innovations in Educational Methods
- Type
- article
- Field-Weighted Citation Impact
- 0.00