RETHINKING GENETIC BORDERS IN "THE HUNGER GAMES"

Emphasizing the fading distinction between reality and artificiality due to the innovations in the fields of science and biotechnology, this paper argues that the fantasy world depicted by science fiction is no longer far from today's reality. Although technological advancements have enabled us to live more comfortably, when they are misused by those seeking to use them as a sign of power or superiority, they can have disastrous effects on both people and the environment. This study explores how an oppressive regime called Capitol in The Hunger Games employs science and technology to transform animals and humans into commodities within the arena, reducing them to instruments of entertainment. The Games' intentional replacement of natural beings with biotechnological mutations serves as a deliberate display of power, employing genetically engineered species as weapons and reviving the dead as monsters. This not only captivates the audience but also strengthens the regime's superiority, exemplifying how technology is weaponized to manipulate both fear and entertainment.

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Publication Details

Journal
English Studies at NBU
Published
2025-06-18
DOI
https://doi.org/10.33919/esnbu.25.1.5
Primary Topic
Neuroethics, Human Enhancement, Biomedical Innovations
Type
article
Field-Weighted Citation Impact
0.00
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article

RETHINKING GENETIC BORDERS IN "THE HUNGER GAMES"

Kevser Ateş
English Studies at NBU
Neuroethics, Human Enhancement, Biomedical Innovations
article

RETHINKING GENETIC BORDERS IN "THE HUNGER GAMES"

Kevser Ateş
article en

Abstract

Emphasizing the fading distinction between reality and artificiality due to the innovations in the fields of science and biotechnology, this paper argues that the fantasy world depicted by science fiction is no longer far from today's reality. Although technological advancements have enabled us to live more comfortably, when they are misused by those seeking to use them as a sign of power or superiority, they can have disastrous effects on both people and the environment. This study explores how an oppressive regime called Capitol in The Hunger Games employs science and technology to transform animals and humans into commodities within the arena, reducing them to instruments of entertainment. The Games' intentional replacement of natural beings with biotechnological mutations serves as a deliberate display of power, employing genetically engineered species as weapons and reviving the dead as monsters. This not only captivates the audience but also strengthens the regime's superiority, exemplifying how technology is weaponized to manipulate both fear and entertainment.

English Studies at NBUVol. 11(1)
Samsun University (TR)
Zero hunger
Openalex Percentile: Top 87%
Neuroethics, Human Enhancement, Biomedical Innovations
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