Adapting CLIL Model to Gamified English Literature Classes: An Empirical Study on Language Proficiency and Literary Competence

Addressing low engagement in traditional literature instruction and insufficient cross-cultural focus under China’s Education Modernization 2035 policy, this quasi-experimental study examines the integration of Content and Language Integrated Learning (CLIL) with the AI-driven gamified platform Orange Light among 60 English majors at Zhejiang Yuexiu University. Over 12 weeks, the experimental group (n=30) engaged in a CLIL-gamified curriculum targeting literary analysis and cultural awareness, while the control group (n=30) received traditional instruction. Results showed the experimental group achieved statistically significant improvements in vocabulary retention (p<0.01) and literary competence, notably outperforming the control group in cultural comparison tasks. Qualitative insights revealed heightened engagement and enriched critical thinking, attributing these gains to gamified narrative interactions. The study demonstrates how technology-enhanced CLIL pedagogy synergizes language acquisition with cultural literacy, offering a scalable model for fostering global competencies in higher education. It underscores the transformative potential of AI-powered gamification in fostering both linguistic proficiency and intercultural understanding, providing empirical support for innovative curriculum designs under contemporary educational reform frameworks.

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Publication Details

Journal
Frontiers in Humanities and Social Sciences
Published
2025-06-18
DOI
https://doi.org/10.54691/nf1aeg03
Primary Topic
Second Language Learning and Teaching
Type
article
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article

Adapting CLIL Model to Gamified English Literature Classes: An Empirical Study on Language Proficiency and Literary Competence

Ting Huang, Yi Lin, Yuqing Zhang, Yutong Chen et al.
2 links
Frontiers in Humanities and Social Sciences
Second Language Learning and Teaching
article

Adapting CLIL Model to Gamified English Literature Classes: An Empirical Study on Language Proficiency and Literary Competence

Ting Huang, Yi Lin, Yuqing Zhang, Yutong Chen, Lin Ping, Xiangxiang Liu
article en

Abstract

Addressing low engagement in traditional literature instruction and insufficient cross-cultural focus under China’s Education Modernization 2035 policy, this quasi-experimental study examines the integration of Content and Language Integrated Learning (CLIL) with the AI-driven gamified platform Orange Light among 60 English majors at Zhejiang Yuexiu University. Over 12 weeks, the experimental group (n=30) engaged in a CLIL-gamified curriculum targeting literary analysis and cultural awareness, while the control group (n=30) received traditional instruction. Results showed the experimental group achieved statistically significant improvements in vocabulary retention (p<0.01) and literary competence, notably outperforming the control group in cultural comparison tasks. Qualitative insights revealed heightened engagement and enriched critical thinking, attributing these gains to gamified narrative interactions. The study demonstrates how technology-enhanced CLIL pedagogy synergizes language acquisition with cultural literacy, offering a scalable model for fostering global competencies in higher education. It underscores the transformative potential of AI-powered gamification in fostering both linguistic proficiency and intercultural understanding, providing empirical support for innovative curriculum designs under contemporary educational reform frameworks.

Frontiers in Humanities and Social SciencesVol. 5(6)
Shaoxing University (CN)
Quality Education
Openalex Percentile: Top 86%
Second Language Learning and Teaching
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Adapting CLIL Model to Gamified English Literature Classes: An Empirical Study on Language Proficiency and Literary Competence — Ting Huang, Yi Lin, et al. · Frontiers in Humanities and Social Sciences (2025) | TGRS Research Map | TGRS