Meningkatkan Keaktifan Siswa dalam Pembelajaran Klasifikasi Makhluk Hidup melalui Game Interaktif Wordwall di Madrasah Aliyah Hidayatul Insan

Biology learning, particularly the topic of the classification of living organisms, is often considered difficult and boring by some students. To address this challenge, a more engaging and interactive approach is needed. One effective solution is to utilize game-based technology, such as Wordwall, which allows students to actively learn through various educational games. This study aims to enhance student engagement in learning the classification of living organisms using interactive Wordwall games. Through a community service method, this activity involved teachers and students from several schools to integrate Wordwall as a learning tool. The interactive games provided by Wordwall include various types of activities, such as puzzles, quizzes, and matching games, designed to help students better understand the concepts of classification of living organisms. The implementation of this program is expected to improve student motivation, involvement, and understanding of the material. Furthermore, it is hoped that the use of this technology will provide a more enjoyable learning experience and increase the effectiveness of classroom learning. The evaluation conducted shows a significant improvement in student engagement, as well as a better understanding of the material compared to traditional teaching methods.

Authors

Institutions

Publication Details

Journal
Manfaat Jurnal Pengabdian Pada Masyarakat Indonesia
Published
2024-11-13
DOI
https://doi.org/10.62951/manfaat.v1i4.141
Citations
1
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.78
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Meningkatkan Keaktifan Siswa dalam Pembelajaran Klasifikasi Makhluk Hidup melalui Game Interaktif Wordwall di Madrasah Aliyah Hidayatul Insan

Muhammad Anwar, Noor Hujjatusnaini
1 citations
Manfaat Jurnal Pengabdian Pada Masyarakat Indonesia
Educational Methods and Media Use
0.78
article

Meningkatkan Keaktifan Siswa dalam Pembelajaran Klasifikasi Makhluk Hidup melalui Game Interaktif Wordwall di Madrasah Aliyah Hidayatul Insan

Muhammad Anwar, Noor Hujjatusnaini
article en
1 citations

Abstract

Biology learning, particularly the topic of the classification of living organisms, is often considered difficult and boring by some students. To address this challenge, a more engaging and interactive approach is needed. One effective solution is to utilize game-based technology, such as Wordwall, which allows students to actively learn through various educational games. This study aims to enhance student engagement in learning the classification of living organisms using interactive Wordwall games. Through a community service method, this activity involved teachers and students from several schools to integrate Wordwall as a learning tool. The interactive games provided by Wordwall include various types of activities, such as puzzles, quizzes, and matching games, designed to help students better understand the concepts of classification of living organisms. The implementation of this program is expected to improve student motivation, involvement, and understanding of the material. Furthermore, it is hoped that the use of this technology will provide a more enjoyable learning experience and increase the effectiveness of classroom learning. The evaluation conducted shows a significant improvement in student engagement, as well as a better understanding of the material compared to traditional teaching methods.

Manfaat Jurnal Pengabdian Pada Masyarakat IndonesiaVol. 1(4)
Institut Agama Islam Negeri Bengkulu (ID), IAIN Kudus (ID)
Quality Education
Openalex Percentile: Top 16%
Educational Methods and Media Use
0.78
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Meningkatkan Keaktifan Siswa dalam Pembelajaran Klasifikasi Makhluk Hidup melalui Game Interaktif Wordwall di Madrasah Aliyah Hidayatul Insan — Muhammad Anwar, Noor Hujjatusnaini · Manfaat Jurnal Pengabdian Pada Masyarakat Indonesia (2024) | TGRS Research Map | TGRS