Effects of game design characteristics of a virtual reality serious game for upper-limb prosthesis control training on motor learning
Based on these results, it can be concluded that users can be trained within the proposed framework to develop motor skills that might be translated into the use of a real prosthesis, in a more engaging and timely manner.
Authors
- Corry K. van der Sluis (ORCID: https://orcid.org/0000-0003-2141-8214)
- Bram van Dijk
- Jack Tchimino (ORCID: https://orcid.org/0000-0002-1891-6098)
- Bart Maas (ORCID: https://orcid.org/0000-0002-3607-0524)
- Alessio Murgia (ORCID: https://orcid.org/0000-0003-1600-4623)
- Raoul M. Bongers (ORCID: https://orcid.org/0000-0002-3518-7464)
Institutions
- University Medical Center Groningen (NL)
- University of Groningen (NL)
Publication Details
- Journal
- Frontiers in Rehabilitation Sciences
- Published
- 2025-06-17
- DOI
- https://doi.org/10.3389/fresc.2025.1520184
- Citations
- 1
- Primary Topic
- Stroke Rehabilitation and Recovery
- Type
- article
- Field-Weighted Citation Impact
- 1.03