AI Empowering Seewo Whiteboard 5: Exploring New Strategies for Gamified Teaching—A Case Study on Grammar in Unit 3 of the Grade 8 People's Education Press English Textbook

This study focuses on the application of Seewo Whiteboard 5 integrated with AI technology in junior high school English grammar teaching, using Unit 3 of the Grade 8 People's Education Press textbook as a case study. Based on constructivist theory, the study analyzes the advantages and design principles of gamified teaching. Through the design of various instructional stages, including introduction, explanation, practice, interactive discussion, and review, this research aims to effectively enhance students' learning interest and engagement, providing innovative insights for junior high school English grammar teaching.

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Publication Details

Journal
Journal of modern educational theory and practice.
Published
2025-05-22
DOI
https://doi.org/10.70767/jmetp.v1i4.508
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

AI Empowering Seewo Whiteboard 5: Exploring New Strategies for Gamified Teaching—A Case Study on Grammar in Unit 3 of the Grade 8 People's Education Press English Textbook

Xin Wen, Xiaohua Lian, Caiyun Gao, Jiaxin Lu
Journal of modern educational theory and practice.
Educational Games and Gamification
article

AI Empowering Seewo Whiteboard 5: Exploring New Strategies for Gamified Teaching—A Case Study on Grammar in Unit 3 of the Grade 8 People's Education Press English Textbook

Xin Wen, Xiaohua Lian, Caiyun Gao, Jiaxin Lu
article en

Abstract

This study focuses on the application of Seewo Whiteboard 5 integrated with AI technology in junior high school English grammar teaching, using Unit 3 of the Grade 8 People's Education Press textbook as a case study. Based on constructivist theory, the study analyzes the advantages and design principles of gamified teaching. Through the design of various instructional stages, including introduction, explanation, practice, interactive discussion, and review, this research aims to effectively enhance students' learning interest and engagement, providing innovative insights for junior high school English grammar teaching.

Journal of modern educational theory and practice.Vol. 1(4)
Guangdong University of Foreign Studies (CN)
Guangdong University of Foreign Studies
Openalex Percentile: Top 86%
Educational Games and Gamification
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AI Empowering Seewo Whiteboard 5: Exploring New Strategies for Gamified Teaching—A Case Study on Grammar in Unit 3 of the Grade 8 People's Education Press English Textbook — Xin Wen, Xiaohua Lian, et al. · Journal of modern educational theory and practice. (2025) | TGRS Research Map | TGRS