Pengembangan Media Virtual Reality (VR) pada Materi Sistem Organ di SMP Kelas VIII

This research aims to develop Virtual Reality (VR) based learning media on the material of the human organ system for eighth-grade junior high school students. This study employs research and development (R&D) methods using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The learning media is developed using the Millealab application and implemented with the assistance of VR Box devices. Data was collected through expert validation sheets (materials and media), practicality questionnaires, and learning outcome tests for students. The data obtained was analyzed descriptively quantitatively to determine the level of validity, practicality, and effectiveness of the developed media. The research results showed that the developed VR media is valid, practical, and effective in improving students' learning outcomes. Thus, this VR media is suitable to be used as an innovative alternative in science learning, particularly for the material of organ systems.

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-06-17
DOI
https://doi.org/10.54373/imeij.v6i3.3361
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Pengembangan Media Virtual Reality (VR) pada Materi Sistem Organ di SMP Kelas VIII

Alkadri Masnur, Nofri Hendri, Meldi Ade Kurnia Yusri, Septia Eka Putri
Indo-MathEdu Intellectuals Journal
Edcuational Technology Systems
article

Pengembangan Media Virtual Reality (VR) pada Materi Sistem Organ di SMP Kelas VIII

Alkadri Masnur, Nofri Hendri, Meldi Ade Kurnia Yusri, Septia Eka Putri
article en

Abstract

This research aims to develop Virtual Reality (VR) based learning media on the material of the human organ system for eighth-grade junior high school students. This study employs research and development (R&D) methods using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The learning media is developed using the Millealab application and implemented with the assistance of VR Box devices. Data was collected through expert validation sheets (materials and media), practicality questionnaires, and learning outcome tests for students. The data obtained was analyzed descriptively quantitatively to determine the level of validity, practicality, and effectiveness of the developed media. The research results showed that the developed VR media is valid, practical, and effective in improving students' learning outcomes. Thus, this VR media is suitable to be used as an innovative alternative in science learning, particularly for the material of organ systems.

Indo-MathEdu Intellectuals JournalVol. 6(3)
State University of Padang (ID)
Openalex Percentile: Top 93%
Edcuational Technology Systems
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