Integrating VR and AR into Computer-Aided Manufacturing: A Framework for University-Level Engineering Education

As the manufacturing industry rapidly evolves with the emergence of virtual and augmented reality technologies, engineering education must adapt to prepare students for these advancements. This paper proposes a comprehensive framework for integrating Virtual reality (VR and Augmented reality (AR) into computer-aided manufacturing curricula at the university level. The framework outlines strategies for incorporating immersive technologies into traditional CAD and CAM coursework, aiming to enhance student’s understanding of complex manufacturing processes and improve their practical skills. By leveraging tools such as Siemens NX VR module and AR platforms, the framework facilitates a more interactive and engaging learning environment, allowing students to visualize, manipulate, and test designs in a virtual space before physical production. The study also discusses the challenges of implementing VR and AR in educational environments, including technical, financial, and pedagogical considerations, and provides solutions to address these issues. The results suggest that integrating VR and AR can significantly enrich the educational experience, equipping students with the skills and knowledge necessary for the future of digital manufacturing.

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Publication Details

Journal
Advances in science and technology
Published
2025-06-17
DOI
https://doi.org/10.4028/p-bg6rge
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Integrating VR and AR into Computer-Aided Manufacturing: A Framework for University-Level Engineering Education

Jakub Kaščák, Martin Pollák, Peter Gabštur, Marek Kočiško
Advances in science and technology
Augmented Reality Applications
article

Integrating VR and AR into Computer-Aided Manufacturing: A Framework for University-Level Engineering Education

Jakub Kaščák, Martin Pollák, Peter Gabštur, Marek Kočiško
article en

Abstract

As the manufacturing industry rapidly evolves with the emergence of virtual and augmented reality technologies, engineering education must adapt to prepare students for these advancements. This paper proposes a comprehensive framework for integrating Virtual reality (VR and Augmented reality (AR) into computer-aided manufacturing curricula at the university level. The framework outlines strategies for incorporating immersive technologies into traditional CAD and CAM coursework, aiming to enhance student’s understanding of complex manufacturing processes and improve their practical skills. By leveraging tools such as Siemens NX VR module and AR platforms, the framework facilitates a more interactive and engaging learning environment, allowing students to visualize, manipulate, and test designs in a virtual space before physical production. The study also discusses the challenges of implementing VR and AR in educational environments, including technical, financial, and pedagogical considerations, and provides solutions to address these issues. The results suggest that integrating VR and AR can significantly enrich the educational experience, equipping students with the skills and knowledge necessary for the future of digital manufacturing.

Advances in science and technologyVol. 167
Technical University of Košice (SK)
Openalex Percentile: Top 88%
Augmented Reality Applications
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Integrating VR and AR into Computer-Aided Manufacturing: A Framework for University-Level Engineering Education — Jakub Kaščák, Martin Pollák, et al. · Advances in science and technology (2025) | TGRS Research Map | TGRS