Snake Ladder Modification Boardgame

This research explores the modification of the traditional Snake and Ladder board game into an educational tool aimed at enhancing memory and basic calculation skills among elementary school children aged 10–11 years. The study addresses the need for engaging learning methods by integrating mathematical challenges, such as addition, subtraction, multiplication, and division, into the game mechanics. The background highlights the game’s potential to combine entertainment with education, fostering cognitive development and social interaction. The objective of this research is to design and test a modified Snake and Ladder board game that serves as an effective educational medium. The methodology involved observational activities, interviews with school principals, and literature reviews of elementary school materials. The game components include question cards, penalty cards, dice, and pawns, with rules designed to reinforce learning through interactive play. Testing was conducted with 10 elementary school students, and feedback was collected via questionnaires. Findings indicate that the game successfully improved students' engagement and understanding of basic math concepts. The visual design and interactive elements were well-received, making learning more enjoyable. The research concludes that the modified board game is a viable tool for educational purposes, offering implications for future applications in classroom settings to enhance traditional teaching methods.

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Institutions

Publication Details

Journal
Jurnal Indonesia Sosial Sains
Published
2025-06-17
DOI
https://doi.org/10.59141/jiss.v6i6.1767
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Snake Ladder Modification Boardgame

Muhammad Aldiansyah Najib Amrullah, Aloung Candrika, Fauzi Kurniawan Asshidiqie, Naufali Dimas Mahendra et al.
Jurnal Indonesia Sosial Sains
Digital Games and Media
article

Snake Ladder Modification Boardgame

Muhammad Aldiansyah Najib Amrullah, Aloung Candrika, Fauzi Kurniawan Asshidiqie, Naufali Dimas Mahendra, Muhammad Setiyawan
article en

Abstract

This research explores the modification of the traditional Snake and Ladder board game into an educational tool aimed at enhancing memory and basic calculation skills among elementary school children aged 10–11 years. The study addresses the need for engaging learning methods by integrating mathematical challenges, such as addition, subtraction, multiplication, and division, into the game mechanics. The background highlights the game’s potential to combine entertainment with education, fostering cognitive development and social interaction. The objective of this research is to design and test a modified Snake and Ladder board game that serves as an effective educational medium. The methodology involved observational activities, interviews with school principals, and literature reviews of elementary school materials. The game components include question cards, penalty cards, dice, and pawns, with rules designed to reinforce learning through interactive play. Testing was conducted with 10 elementary school students, and feedback was collected via questionnaires. Findings indicate that the game successfully improved students' engagement and understanding of basic math concepts. The visual design and interactive elements were well-received, making learning more enjoyable. The research concludes that the modified board game is a viable tool for educational purposes, offering implications for future applications in classroom settings to enhance traditional teaching methods.

Jurnal Indonesia Sosial SainsVol. 6(6)
Institut Seni Indonesia Surakarta (ID), Universitas Surakarta (ID)
Openalex Percentile: Top 82%
Digital Games and Media
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