Learning Plant Anatomy Through AR & VR
This work reports on the development and evaluation of a cutting-edge teaching tool for plant anatomy that uses augmented and virtual reality (AR and VR). The minute the details and spatial diversity of plant systems are frequently difficult to explain using conventional teaching approaches. We developed an immersive learning environment that improves students' comprehension and engagement by utilizing AR and VR technologies. The system's architecture, instructional materials, and findings from a user studyincluding college and high school students are described in this report. The results emphasize how the potential of AR and VR in botanical education affects human language and show notable gains in learning outcomes and student engagement.
Authors
- R Dinesh
- Arcot Rajasekar
- Uma Mageswari T
- A Dharunkumar
- S Jashwanth
- B Vasanth
Institutions
- Intel (India) (IN)
Publication Details
- Published
- 2024-11-06
- DOI
- https://doi.org/10.1109/icstsdg61998.2024.11026684
- Primary Topic
- Smart Agriculture and AI
- Type
- article
- Field-Weighted Citation Impact
- 0.00