Understanding How Marginal National Video Game Industries Differ

This article compares small (19 employees or fewer) video game developers’ commercial and creative mindsets in three marginal video game industries, Australia, New Zealand, and Greece, to understand how these industries differ. Semi-structured interviews were conducted with 62 participants across the three countries and analysed using thematic analysis. Despite all three national industries’ marginal status, there were similarities and clear differences in how the participant developers approached video game production. In particular, the lack of institutional support available for the Greek industry resulted in developers utilising networks and reputation. The research highlights how marginal, national video game industries cannot be simply grouped together because the developers within them display differences, as a result of their industry contexts, which influence and impact their video game development. These findings have implications for support from governments and education.

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Publication Details

Journal
Games and Culture
Published
2025-06-16
DOI
https://doi.org/10.1177/15554120251349312
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00

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article

Understanding How Marginal National Video Game Industries Differ

Christian Jones, Elina Roinioti, Alexander Muscat, Anthony Grace et al.
Games and Culture
Digital Games and Media
article

Understanding How Marginal National Video Game Industries Differ

Christian Jones, Elina Roinioti, Alexander Muscat, Anthony Grace, Jacqueline Burgess
article en

Abstract

This article compares small (19 employees or fewer) video game developers’ commercial and creative mindsets in three marginal video game industries, Australia, New Zealand, and Greece, to understand how these industries differ. Semi-structured interviews were conducted with 62 participants across the three countries and analysed using thematic analysis. Despite all three national industries’ marginal status, there were similarities and clear differences in how the participant developers approached video game production. In particular, the lack of institutional support available for the Greek industry resulted in developers utilising networks and reputation. The research highlights how marginal, national video game industries cannot be simply grouped together because the developers within them display differences, as a result of their industry contexts, which influence and impact their video game development. These findings have implications for support from governments and education.

Games and Culture
University of Peloponnese (GR), University of the Sunshine Coast (AU)
University of the Sunshine Coast
Openalex Percentile: Top 82%
Digital Games and Media
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Understanding How Marginal National Video Game Industries Differ — Christian Jones, Elina Roinioti, et al. · Games and Culture (2025) | TGRS Research Map | TGRS