Improving play skills in autistic students through the use of virtual reality

Technology in today's society is the tool that is most widely used in daily life activities. The main reason is the accessibility for any type of user and the quick response to problems that arise in the development of daily activities. The diffusion of this tool is reaching various fields of knowledge, including education. Within this field, the use of Virtual Reality is particularly noteworthy. The presentation of information in a visual way by VR is adjusted to the learning needs of autistic students. Therefore, the aim of the research is to analyze the improvements in play skills of autistic students due to the use of virtual reality. To this end, the Oculus Quest 2 glasses were used to work in virtual reality environments and the Denver questionnaire was used to apply a quasi-experimental pre-test-post-test methodology with a group of 11 autistic students who individually developed 11 sessions. Significant improvements were produced in the play dimension, specifically in item 4 referring to placing figures appropriately in vehicles or miniatures. The implementation of artificial intelligence that can produce activities in real time adapted to the characteristics of the child is proposed as a future line of work.

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Publication Details

Journal
Digital Education Review
Published
2025-06-16
DOI
https://doi.org/10.1344/der.2025.47.300-315
Citations
1
Primary Topic
Educational Methods and Teacher Development
Type
article
Field-Weighted Citation Impact
3.25

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article

Improving play skills in autistic students through the use of virtual reality

Gonzalo Lorenzo
1 citations
Digital Education Review
Educational Methods and Teacher Development
3.25
article

Improving play skills in autistic students through the use of virtual reality

Gonzalo Lorenzo
article en
1 citations

Abstract

Technology in today's society is the tool that is most widely used in daily life activities. The main reason is the accessibility for any type of user and the quick response to problems that arise in the development of daily activities. The diffusion of this tool is reaching various fields of knowledge, including education. Within this field, the use of Virtual Reality is particularly noteworthy. The presentation of information in a visual way by VR is adjusted to the learning needs of autistic students. Therefore, the aim of the research is to analyze the improvements in play skills of autistic students due to the use of virtual reality. To this end, the Oculus Quest 2 glasses were used to work in virtual reality environments and the Denver questionnaire was used to apply a quasi-experimental pre-test-post-test methodology with a group of 11 autistic students who individually developed 11 sessions. Significant improvements were produced in the play dimension, specifically in item 4 referring to placing figures appropriately in vehicles or miniatures. The implementation of artificial intelligence that can produce activities in real time adapted to the characteristics of the child is proposed as a future line of work.

Digital Education Review(47)
University of Alicante (ES)
Ministerio de Ciencia e Innovación, Agencia Estatal de Investigación
Openalex Percentile: Top 8%
Educational Methods and Teacher Development
3.25
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Improving play skills in autistic students through the use of virtual reality — Gonzalo Lorenzo · Digital Education Review (2025) | TGRS Research Map | TGRS