Exploring STEAM disciplines with robotics in the Future Classroom Lab in Primary Education

The objective of the study was to explore STEAM disciplines through robotics within the spaces of the Future Classroom Lab (FCL), which pose a challenge for the learning of mathematical knowledge in Primary Education. The method used was quantitative and descriptive, based on data obtained through pre-test and post-test questionnaires, along with an educational experience involving robots. The sample consisted of 12 students aged 11-12. The results and conclusions of the study showed that students have a positive perception of learning mathematical knowledge through STEAM projects. Furthermore, after the experience, students prefer using FCL spaces to work on STEAM projects rather than the traditional classroom. Lastly, students expressed interest in STEAM careers they were unaware of prior to their experiences with robots.

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Publication Details

Journal
Digital Education Review
Published
2025-06-16
DOI
https://doi.org/10.1344/der.2025.47.141-153
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring STEAM disciplines with robotics in the Future Classroom Lab in Primary Education

Pablo Dúo-Terrón
Digital Education Review
Teaching and Learning Programming
article

Exploring STEAM disciplines with robotics in the Future Classroom Lab in Primary Education

Pablo Dúo-Terrón
article en

Abstract

The objective of the study was to explore STEAM disciplines through robotics within the spaces of the Future Classroom Lab (FCL), which pose a challenge for the learning of mathematical knowledge in Primary Education. The method used was quantitative and descriptive, based on data obtained through pre-test and post-test questionnaires, along with an educational experience involving robots. The sample consisted of 12 students aged 11-12. The results and conclusions of the study showed that students have a positive perception of learning mathematical knowledge through STEAM projects. Furthermore, after the experience, students prefer using FCL spaces to work on STEAM projects rather than the traditional classroom. Lastly, students expressed interest in STEAM careers they were unaware of prior to their experiences with robots.

Digital Education Review(47)
Universidad de Granada (ES)
Openalex Percentile: Top 86%
Teaching and Learning Programming
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