Interactive Comic: Misi Angkasa

Misi Angkasa Interactive Comic an interactive comic project based on a comic book by Skuad Misi that was published by PTS Media Group. The number if students who are pursuing a higher degree in science as their first choice and the lack of awareness of outer space research. The goal of the project is to promote space exploration among secondary school student and piques their interest in STEM-related field careers. This project intended to suggest ways to create an exciting medium using a mobile app for students to learn more about outer space study. For the project’s methodology, the ADDIE model is used as the primary methodology in developing this project which contains analyze phase, design phase, design phase, development phase, implementation phase, and evaluation phase. The results of the tests indicate that the project's goal was met, which was to evaluate the effectiveness of interactive comic. In conclusion, Interactive comic is proven to be a suitable medium to promote outer space study among students.

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Publication Details

Journal
Journal of Computing Technologies and Creative Content
Published
2025-06-16
DOI
https://doi.org/10.70672/0t76jz28
Primary Topic
Comics and Graphic Narratives
Type
article
Field-Weighted Citation Impact
0.00
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article

Interactive Comic: Misi Angkasa

Syasya Binti Mumin
Journal of Computing Technologies and Creative Content
Comics and Graphic Narratives
article

Interactive Comic: Misi Angkasa

Syasya Binti Mumin
article en

Abstract

Misi Angkasa Interactive Comic an interactive comic project based on a comic book by Skuad Misi that was published by PTS Media Group. The number if students who are pursuing a higher degree in science as their first choice and the lack of awareness of outer space research. The goal of the project is to promote space exploration among secondary school student and piques their interest in STEM-related field careers. This project intended to suggest ways to create an exciting medium using a mobile app for students to learn more about outer space study. For the project’s methodology, the ADDIE model is used as the primary methodology in developing this project which contains analyze phase, design phase, design phase, development phase, implementation phase, and evaluation phase. The results of the tests indicate that the project's goal was met, which was to evaluate the effectiveness of interactive comic. In conclusion, Interactive comic is proven to be a suitable medium to promote outer space study among students.

Journal of Computing Technologies and Creative ContentVol. 8(2)
University of Kuala Lumpur (MY)
Openalex Percentile: Top 87%
Comics and Graphic Narratives
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Interactive Comic: Misi Angkasa — Syasya Binti Mumin · Journal of Computing Technologies and Creative Content (2025) | TGRS Research Map | TGRS