RL-Ad: Integrating Eye-Tracking into a Reinforcement Learning Model for VR Video Ad Implantation

The implantation of advertisement (ad) within VR videos presents a meaningful opportunity to engage users in immersive and interactive ways, enhancing the potential for effective advertising. However, the challenge lies in seamlessly implanting ad while maintaining the user’s immersive experience. To solve this problem, we construct a dataset comprising VR images and videos with eye tracking data, providing a crucial resource for gaining in-depth insights into user interactions within virtual environments. Based on this dataset, we propose a reinforcement learning model called RL-Ad, built on a Deep Q-Network (DQN), which can dynamically adjust ad implantation regions according to users’ eye movements. The proposed RL-Ad model aims to more precisely capture user attention and increase their viewing duration on the implanted ads. Experimental results demonstrate that the proposed model can significantly improve the ad implantation by optimizing ad position and size to capture user attention while avoiding the interference in user experience.

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Publication Details

Journal
ACM Transactions on Sensor Networks
Published
2025-06-16
DOI
https://doi.org/10.1145/3744647
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

RL-Ad: Integrating Eye-Tracking into a Reinforcement Learning Model for VR Video Ad Implantation

Xun Zhang, Yuk Ying Chung, Yahui Tang, Chen Wang et al.
ACM Transactions on Sensor Networks
Gaze Tracking and Assistive Technology
article

RL-Ad: Integrating Eye-Tracking into a Reinforcement Learning Model for VR Video Ad Implantation

Xun Zhang, Yuk Ying Chung, Yahui Tang, Chen Wang, Xiaoming Chen, Qian Zhang
article en

Abstract

The implantation of advertisement (ad) within VR videos presents a meaningful opportunity to engage users in immersive and interactive ways, enhancing the potential for effective advertising. However, the challenge lies in seamlessly implanting ad while maintaining the user’s immersive experience. To solve this problem, we construct a dataset comprising VR images and videos with eye tracking data, providing a crucial resource for gaining in-depth insights into user interactions within virtual environments. Based on this dataset, we propose a reinforcement learning model called RL-Ad, built on a Deep Q-Network (DQN), which can dynamically adjust ad implantation regions according to users’ eye movements. The proposed RL-Ad model aims to more precisely capture user attention and increase their viewing duration on the implanted ads. Experimental results demonstrate that the proposed model can significantly improve the ad implantation by optimizing ad position and size to capture user attention while avoiding the interference in user experience.

ACM Transactions on Sensor Networks
The University of Sydney (AU), Beijing Technology and Business University (CN)
Openalex Percentile: Top 87%
Gaze Tracking and Assistive Technology
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