Implementation of gamification elements in inclusive educational practices

The article presents the role of gamification as an innovative approach in the context of inclusive education. It was found that the use of game mechanisms significantly increases pupils motivation and involvement in educational activities, creating a positive emotional background and contributing to a sense of progress and success. This is an important aspect for pupils with special educational needs, since game elements can reduce their anxiety, improve emotional stability and help increase the effectiveness of learning. The study pays special attention to studying the potential of board games as a means of creating an inclusive learning environment that can promote the integration and socialization of pupils. Board games, due to their interactivity, allow for direct interaction between pupils, contributing to the development of their communicative and social skills, as well as cooperation skills. This contributes to the successful socialization of pupils and their integration into the educational environment. The main emphasis in the study is on the possibilities of adapting the authorʼs board game «Space Erudites» for working with pupils with special educational needs. The results of the study confirmed the high effectiveness of this game as a tool for inclusive learning. In the process of adapting the game, factors such as simplifying the rules, using visual elements to facilitate perception, individualizing tasks according to the abilities of pupils, as well as introducing elements of motivation and support for participants were taken into account. In addition, the adaptation of the game included the development of language skills and ensuring flexibility of the rules, which allows ensuring accessibility and effectiveness of learning for pupils with special educational needs.

Authors

Publication Details

Journal
Problemi osvìti
Published
2025-06-16
DOI
https://doi.org/10.52256/2710-3986.1-102.2025.27
Primary Topic
Educational Innovations and Challenges
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Implementation of gamification elements in inclusive educational practices

Vitalii Pysmennyi, Vitaliy Rudan
Problemi osvìti
Educational Innovations and Challenges
article

Implementation of gamification elements in inclusive educational practices

Vitalii Pysmennyi, Vitaliy Rudan
article en

Abstract

The article presents the role of gamification as an innovative approach in the context of inclusive education. It was found that the use of game mechanisms significantly increases pupils motivation and involvement in educational activities, creating a positive emotional background and contributing to a sense of progress and success. This is an important aspect for pupils with special educational needs, since game elements can reduce their anxiety, improve emotional stability and help increase the effectiveness of learning. The study pays special attention to studying the potential of board games as a means of creating an inclusive learning environment that can promote the integration and socialization of pupils. Board games, due to their interactivity, allow for direct interaction between pupils, contributing to the development of their communicative and social skills, as well as cooperation skills. This contributes to the successful socialization of pupils and their integration into the educational environment. The main emphasis in the study is on the possibilities of adapting the authorʼs board game «Space Erudites» for working with pupils with special educational needs. The results of the study confirmed the high effectiveness of this game as a tool for inclusive learning. In the process of adapting the game, factors such as simplifying the rules, using visual elements to facilitate perception, individualizing tasks according to the abilities of pupils, as well as introducing elements of motivation and support for participants were taken into account. In addition, the adaptation of the game included the development of language skills and ensuring flexibility of the rules, which allows ensuring accessibility and effectiveness of learning for pupils with special educational needs.

Problemi osvìti(1(102))
Openalex Percentile: Top 80%
Educational Innovations and Challenges
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.