Adli Fizik Eğitiminde Sanal Gerçeklik Teknolojisinin Kullanımı

Objective: This study aimed to develop a virtual reality tool using 3D visualization technology for ballistic pendulum experiment to be used in basic ballistics education. Methods: The virtual experiment development process was carried out in three stages; (i) scientific preparation, (ii) graphic design and 3D modeling and (iii) software development. The “Ballistic Pendulum Experiment”, which aims to determine the exit velocity of the bullet core from the barrel, was developed to allow users to perform measurements and calculations by changing the initial parameters of the experiment with 7 different projectile options. Results: The software was run by selecting 9x19 Parabellum projectile and test integrations were performed. In the experiment, a 5.7 g bullet core was lodged into a 4 kg pendulum block at a distance of 1.3 meters from the pivot point by making a central fully flexible collision. Neglecting angular momentum and considering only linear momentum, the exit velocity of the bullet from the barrel was calculated as 652 m/s, a difference of 55 m/s from the reference value indicating the ballistic performance of the projectile (597 m/s). Conclusion: A dynamic experimental environment was developed with VR technology, based on 3D models and scientific algorithms, where each student can obtain different results with their own parameter changes. In this way, an alternative solution was offered to the difficulties encountered in issues such as security reasons, official procedures and permission legislation for the use of weapons, weapon supply, and the lack of physical laboratories with sufficient number and equipment.

Authors

Institutions

Publication Details

Journal
The Bulletin of Legal Medicine
Published
2025-04-19
DOI
https://doi.org/10.17986/blm.1730
Primary Topic
Education Practices and Challenges
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Adli Fizik Eğitiminde Sanal Gerçeklik Teknolojisinin Kullanımı

Aylin Yalçın Sarıbey, Orkun Eruygun
The Bulletin of Legal Medicine
Education Practices and Challenges
article

Adli Fizik Eğitiminde Sanal Gerçeklik Teknolojisinin Kullanımı

Aylin Yalçın Sarıbey, Orkun Eruygun
article en

Abstract

Objective: This study aimed to develop a virtual reality tool using 3D visualization technology for ballistic pendulum experiment to be used in basic ballistics education. Methods: The virtual experiment development process was carried out in three stages; (i) scientific preparation, (ii) graphic design and 3D modeling and (iii) software development. The “Ballistic Pendulum Experiment”, which aims to determine the exit velocity of the bullet core from the barrel, was developed to allow users to perform measurements and calculations by changing the initial parameters of the experiment with 7 different projectile options. Results: The software was run by selecting 9x19 Parabellum projectile and test integrations were performed. In the experiment, a 5.7 g bullet core was lodged into a 4 kg pendulum block at a distance of 1.3 meters from the pivot point by making a central fully flexible collision. Neglecting angular momentum and considering only linear momentum, the exit velocity of the bullet from the barrel was calculated as 652 m/s, a difference of 55 m/s from the reference value indicating the ballistic performance of the projectile (597 m/s). Conclusion: A dynamic experimental environment was developed with VR technology, based on 3D models and scientific algorithms, where each student can obtain different results with their own parameter changes. In this way, an alternative solution was offered to the difficulties encountered in issues such as security reasons, official procedures and permission legislation for the use of weapons, weapon supply, and the lack of physical laboratories with sufficient number and equipment.

The Bulletin of Legal MedicineVol. 30(1)
Üsküdar University (TR), Sağlık Bilimleri Üniversitesi (TR)
Openalex Percentile: Top 86%
Education Practices and Challenges
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.