Accelerating Web-Based Graph Drawing with Bottom-Up GPU Quadtree Construction

Graph drawing, or graph layout creation, is a computationally difficult challenge in visualization that involves placing the vertices of a graph into a layout that provides insight into its structure. In order to visualize large-scale graphs, effective layouts are necessary for understanding. Previous work has shown the potential for graph drawing directly in the web browser by using WebGPU, a new API that brings the full capabilities of modern GPUs to the web. Compared to the existing state-of-the-art for web-based graph visualization, which rely on CPU-based graph drawing algorithms, WebGPU-accelerated work improves performance and scalability. However, we find that existing WebGPU solutions utilize suboptimal quadtree data structures for graph drawing. In this work, we implement a modified quadtree data structure that uses a Hilbert spatial ordering for a fully parallelizable bottom-up construction algorithm in WebGPU. We utilize this data structure, along with optimizations to the quadtree traversal, to propose a massively more performant graph drawing algorithm. We evaluate the performance of our work against the existing state-of-the-art and demonstrate up to 69.5 × speed-ups for layout creation of relevant graphs while enabling graph drawing for datasets of much larger size.

Authors

Institutions

Publication Details

Published
2025-04-22
DOI
https://doi.org/10.1109/pacificvis64226.2025.00008
Citations
2
Primary Topic
Computational Geometry and Mesh Generation
Type
article
Field-Weighted Citation Impact
7.08
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Accelerating Web-Based Graph Drawing with Bottom-Up GPU Quadtree Construction

Steve Petruzza, Stavros Sintos, Landon Dyken, Will Usher et al.
2 citations
Computational Geometry and Mesh Generation
7.08
article

Accelerating Web-Based Graph Drawing with Bottom-Up GPU Quadtree Construction

Steve Petruzza, Stavros Sintos, Landon Dyken, Will Usher, Sidharth Kumar
article en
2 citations

Abstract

Graph drawing, or graph layout creation, is a computationally difficult challenge in visualization that involves placing the vertices of a graph into a layout that provides insight into its structure. In order to visualize large-scale graphs, effective layouts are necessary for understanding. Previous work has shown the potential for graph drawing directly in the web browser by using WebGPU, a new API that brings the full capabilities of modern GPUs to the web. Compared to the existing state-of-the-art for web-based graph visualization, which rely on CPU-based graph drawing algorithms, WebGPU-accelerated work improves performance and scalability. However, we find that existing WebGPU solutions utilize suboptimal quadtree data structures for graph drawing. In this work, we implement a modified quadtree data structure that uses a Hilbert spatial ordering for a fully parallelizable bottom-up construction algorithm in WebGPU. We utilize this data structure, along with optimizations to the quadtree traversal, to propose a massively more performant graph drawing algorithm. We evaluate the performance of our work against the existing state-of-the-art and demonstrate up to 69.5 × speed-ups for layout creation of relevant graphs while enabling graph drawing for datasets of much larger size.

Utah State University (US), St. Cloud Hospital (US), University of Illinois Chicago (US)
Sustainable cities and communities
Openalex Percentile: Top 4%
Computational Geometry and Mesh Generation
7.08
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Accelerating Web-Based Graph Drawing with Bottom-Up GPU Quadtree Construction — Steve Petruzza, Stavros Sintos, et al. · (2025) | TGRS Research Map | TGRS