Exp3.P-Based Autonomous Decision Algorithm Against Nonstationary Opponents With Partially Known Policies

This paper takes into account multi-agent games during which the opponents can change policies and their policy sets are partially known. Our goal is to generate an effective policy such that our agent can obtain a higher reward and meanwhile guarantee bounded regret. Considering such games against non-stationary opponents with partially known policies, Exp3.P-based Autonomous Decision (EAD) algorithm is put forward which contains three steps. Firstly, we learn embedding of opponent policy via Conditional Encoder-Decoder and employ conditional RL to generate the targeted policy. Secondly, we estimate the opponent policy through online Bayesian belief updates. Finally, we select the adversarial and targeted policy via a multi-armed bandit algorithm. Theoretical analysis is performed for the EAD algorithm. We give the lower bound of the expected reward when using the targeted policy, and prove the EAD algorithm has a bounded regret. Experimental results on Kuhn poker, Grid-world Predator-Prey and Grid world show the effectiveness of the proposed EAD algorithm.

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Publication Details

Journal
IEEE Transactions on Games
Published
2025-06-16
DOI
https://doi.org/10.1109/tg.2025.3579719
Citations
1
Primary Topic
Fuzzy Logic and Control Systems
Type
article
Field-Weighted Citation Impact
2.48
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article

Exp3.P-Based Autonomous Decision Algorithm Against Nonstationary Opponents With Partially Known Policies

Lei Huang, Chunhui Du, Geir E. Dullerud, Jin Zhu et al.
1 citations
IEEE Transactions on Games
Fuzzy Logic and Control Systems
2.48
article

Exp3.P-Based Autonomous Decision Algorithm Against Nonstationary Opponents With Partially Known Policies

Lei Huang, Chunhui Du, Geir E. Dullerud, Jin Zhu, Jiacheng Chen
article en
1 citations

Abstract

This paper takes into account multi-agent games during which the opponents can change policies and their policy sets are partially known. Our goal is to generate an effective policy such that our agent can obtain a higher reward and meanwhile guarantee bounded regret. Considering such games against non-stationary opponents with partially known policies, Exp3.P-based Autonomous Decision (EAD) algorithm is put forward which contains three steps. Firstly, we learn embedding of opponent policy via Conditional Encoder-Decoder and employ conditional RL to generate the targeted policy. Secondly, we estimate the opponent policy through online Bayesian belief updates. Finally, we select the adversarial and targeted policy via a multi-armed bandit algorithm. Theoretical analysis is performed for the EAD algorithm. We give the lower bound of the expected reward when using the targeted policy, and prove the EAD algorithm has a bounded regret. Experimental results on Kuhn poker, Grid-world Predator-Prey and Grid world show the effectiveness of the proposed EAD algorithm.

IEEE Transactions on GamesVol. 17(4)
University of Science and Technology of China (CN), University of Illinois Urbana-Champaign (US)
Peace, Justice and strong institutions
Openalex Percentile: Top 10%
Fuzzy Logic and Control Systems
2.48
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