Intermittent Predefined-Time Nash Equilibrium Seeking via Event-Triggered Communication
This article develops a new observer-based practical predefined-time distributed Nash equilibrium seeking (DNES) algorithm for a network of players in noncooperative games under aperiodically intermittent control (AIC). The proposed intermittent controller is designed in an aperiodic manner, offering a broader applicability compared with the existing periodically intermittent controllers. Considering the players with uncertain disturbances, a disturbance observer is established, which facilitates the development of the practical predefined-time DNES algorithm. The proposed predefined-time control algorithm can ensure the convergence of the players’ actions within an adjustable neighborhood around the Nash equilibrium in a prespecified time, regardless of the initial states and control parameters. Moreover, the dynamic event-triggered communication scheme is employed, allowing players to exchange information only when the triggering condition is satisfied, thereby reducing the communication burden. In addition, the Zeno behavior is excluded. Finally, a simulation example of connected automated ground vehicles is provided to demonstrate the theoretical results.
Authors
- Changyin Sun (ORCID: https://orcid.org/0000-0001-9269-334X)
- Yongbao Wu (ORCID: https://orcid.org/0000-0001-7670-7393)
- Cheng Zhao (ORCID: https://orcid.org/0000-0002-1991-7295)
- Jian Liu (ORCID: https://orcid.org/0000-0002-5622-5183)
- Lei Xue (ORCID: https://orcid.org/0009-0000-4492-8423)
Institutions
- Southeast University (CN)
Publication Details
- Journal
- IEEE Transactions on Industrial Informatics
- Published
- 2025-06-16
- DOI
- https://doi.org/10.1109/tii.2025.3574440
- Citations
- 3
- Primary Topic
- Distributed Control Multi-Agent Systems
- Type
- article
- Field-Weighted Citation Impact
- 4.46
Funders
- National Natural Science Foundation of China