Intermittent Predefined-Time Nash Equilibrium Seeking via Event-Triggered Communication

This article develops a new observer-based practical predefined-time distributed Nash equilibrium seeking (DNES) algorithm for a network of players in noncooperative games under aperiodically intermittent control (AIC). The proposed intermittent controller is designed in an aperiodic manner, offering a broader applicability compared with the existing periodically intermittent controllers. Considering the players with uncertain disturbances, a disturbance observer is established, which facilitates the development of the practical predefined-time DNES algorithm. The proposed predefined-time control algorithm can ensure the convergence of the players’ actions within an adjustable neighborhood around the Nash equilibrium in a prespecified time, regardless of the initial states and control parameters. Moreover, the dynamic event-triggered communication scheme is employed, allowing players to exchange information only when the triggering condition is satisfied, thereby reducing the communication burden. In addition, the Zeno behavior is excluded. Finally, a simulation example of connected automated ground vehicles is provided to demonstrate the theoretical results.

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Publication Details

Journal
IEEE Transactions on Industrial Informatics
Published
2025-06-16
DOI
https://doi.org/10.1109/tii.2025.3574440
Citations
3
Primary Topic
Distributed Control Multi-Agent Systems
Type
article
Field-Weighted Citation Impact
4.46

Funders

Controls
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article

Intermittent Predefined-Time Nash Equilibrium Seeking via Event-Triggered Communication

Changyin Sun, Yongbao Wu, Cheng Zhao, Jian Liu et al.
3 citations
IEEE Transactions on Industrial Informatics
Distributed Control Multi-Agent Systems
4.46
article

Intermittent Predefined-Time Nash Equilibrium Seeking via Event-Triggered Communication

Changyin Sun, Yongbao Wu, Cheng Zhao, Jian Liu, Lei Xue
article en
3 citations

Abstract

This article develops a new observer-based practical predefined-time distributed Nash equilibrium seeking (DNES) algorithm for a network of players in noncooperative games under aperiodically intermittent control (AIC). The proposed intermittent controller is designed in an aperiodic manner, offering a broader applicability compared with the existing periodically intermittent controllers. Considering the players with uncertain disturbances, a disturbance observer is established, which facilitates the development of the practical predefined-time DNES algorithm. The proposed predefined-time control algorithm can ensure the convergence of the players’ actions within an adjustable neighborhood around the Nash equilibrium in a prespecified time, regardless of the initial states and control parameters. Moreover, the dynamic event-triggered communication scheme is employed, allowing players to exchange information only when the triggering condition is satisfied, thereby reducing the communication burden. In addition, the Zeno behavior is excluded. Finally, a simulation example of connected automated ground vehicles is provided to demonstrate the theoretical results.

IEEE Transactions on Industrial InformaticsVol. 21(9)
Southeast University (CN)
National Natural Science Foundation of China
Reduced inequalities
Openalex Percentile: Top 5%
Distributed Control Multi-Agent Systems
4.46
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