Tabula rasa agents display emergent in-group behavior

Theories on group-bias often posit an internal preparedness to bias one's cognition to favor the in-group (often envisioned as a product of evolution). In contrast, other theories suggest that group-biases can emerge from nonspecialized cognitive processes. These perspectives have historically been difficult to disambiguate given that observed behavior can often be attributed to innate processes, even when groups are experimentally assigned. Here, we use modern techniques from the field of AI that allow us to ask what group biases can be expected from a learning agent that is a pure blank slate without any intrinsic social biases, and whose lifetime of experiences can be tightly controlled. This is possible because deep reinforcement-learning agents learn to convert raw sensory input (i.e. pixels) to reward-driven action, a unique feature among cognitive models. We find that blank slate agents do develop group biases based on arbitrary group differences (i.e. color). We show that the bias develops as a result of familiarity of experience and depends on the visual patterns becoming associated with reward through interaction. The bias artificial agents display is not a static reflection of the bias in their stream of experiences. In this minimal environment, the bias can be overcome given enough positive experiences, although unlearning the bias takes longer than acquiring it. Further, we show how this style of tabula rasa group behavior model can be used to test fine-grained predictions of psychological theories.

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Publication Details

Journal
Proceedings of the National Academy of Sciences
Published
2025-06-16
DOI
https://doi.org/10.1073/pnas.2319947121
Citations
1
Primary Topic
Evolutionary Game Theory and Cooperation
Type
article
Field-Weighted Citation Impact
4.20
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article

Tabula rasa agents display emergent in-group behavior

William A. Cunningham, Joel Z. Leibo, Edgar A. Duéñez‐Guzmán, Raphaël Koster
1 citations
Proceedings of the National Academy of Sciences
Evolutionary Game Theory and Cooperation
4.20
article

Tabula rasa agents display emergent in-group behavior

William A. Cunningham, Joel Z. Leibo, Edgar A. Duéñez‐Guzmán, Raphaël Koster
article en
1 citations

Abstract

Theories on group-bias often posit an internal preparedness to bias one's cognition to favor the in-group (often envisioned as a product of evolution). In contrast, other theories suggest that group-biases can emerge from nonspecialized cognitive processes. These perspectives have historically been difficult to disambiguate given that observed behavior can often be attributed to innate processes, even when groups are experimentally assigned. Here, we use modern techniques from the field of AI that allow us to ask what group biases can be expected from a learning agent that is a pure blank slate without any intrinsic social biases, and whose lifetime of experiences can be tightly controlled. This is possible because deep reinforcement-learning agents learn to convert raw sensory input (i.e. pixels) to reward-driven action, a unique feature among cognitive models. We find that blank slate agents do develop group biases based on arbitrary group differences (i.e. color). We show that the bias develops as a result of familiarity of experience and depends on the visual patterns becoming associated with reward through interaction. The bias artificial agents display is not a static reflection of the bias in their stream of experiences. In this minimal environment, the bias can be overcome given enough positive experiences, although unlearning the bias takes longer than acquiring it. Further, we show how this style of tabula rasa group behavior model can be used to test fine-grained predictions of psychological theories.

Proceedings of the National Academy of SciencesVol. 122(25)
Google (United States) (US), University of Toronto (CA), Google DeepMind (United Kingdom) (GB), Google (United Kingdom) (GB), Vector Institute (CA), Institute for Technology & Society (BR), Schwartz/Reisman Emergency Medicine Institute (CA)
Openalex Percentile: Top 7%
Evolutionary Game Theory and Cooperation
4.20
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