The Development of a Prototype Curriculum Based on Traditional Games of Skipping Rope

Curriculum is a tool for achieving educational goals. Changes to a curriculum cannot be avoided. The prototype is a new curriculum issued by the government for the improvement of learning due to the COVID-19 pandemic. A lack of understanding of the benefits of traditional games makes the researchers explore how to develop a prototype curriculum based on local wisdom and physical motor skills through the use of traditional skipping rope games in early childhood. Thus, this reason becomes an essential aim of this research. This study uses a qualitative approach, and the research method used is Design-Based Research (DBR). Research instruments are researchers and participants. The steps involved in data analysis in this study are data reduction (organizing data), data display (making detailed descriptions), and conclusion drawing/verification (interpretation and conclusion). The expected result of this study is that it can assist the curriculum development process through the traditional game activity of skipping rope.

Authors

Publication Details

Journal
Early Childhood Education & Parenting
Published
2025-02-12
DOI
https://doi.org/10.17509/ecepa.v1i1.74360
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Development of a Prototype Curriculum Based on Traditional Games of Skipping Rope

Resa Respati, Heri Yusuf Muslihin, Nurwahidah Nurwahidah
Early Childhood Education & Parenting
Education and Learning Interventions
article

The Development of a Prototype Curriculum Based on Traditional Games of Skipping Rope

Resa Respati, Heri Yusuf Muslihin, Nurwahidah Nurwahidah
article en

Abstract

Curriculum is a tool for achieving educational goals. Changes to a curriculum cannot be avoided. The prototype is a new curriculum issued by the government for the improvement of learning due to the COVID-19 pandemic. A lack of understanding of the benefits of traditional games makes the researchers explore how to develop a prototype curriculum based on local wisdom and physical motor skills through the use of traditional skipping rope games in early childhood. Thus, this reason becomes an essential aim of this research. This study uses a qualitative approach, and the research method used is Design-Based Research (DBR). Research instruments are researchers and participants. The steps involved in data analysis in this study are data reduction (organizing data), data display (making detailed descriptions), and conclusion drawing/verification (interpretation and conclusion). The expected result of this study is that it can assist the curriculum development process through the traditional game activity of skipping rope.

Early Childhood Education & ParentingVol. 1(1)
Openalex Percentile: Top 81%
Education and Learning Interventions
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.