Impact of a Single Virtual Reality Relaxation Session on Mental-Health Outcomes in Frontline Workers on Duty During the COVID-19 Pandemic: A Preliminary Study

<b>Background/Objectives</b>: The COVID-19 pandemic affected frontline workers' mental health, including healthcare workers, firefighters, and police officers, increasing the need for effective interventions. This study focuses on the pandemic's psychological impact, perceived stress, depression/anxiety symptoms, and resilience, examining if a brief virtual reality (VR)-based relaxation session could reduce psychological symptoms. <b>Methods</b>: In this preliminary study with data collected in 2025 from frontline workers who had served during the acute phase of the COVID-19 pandemic, 54 frontline workers completed a baseline assessment of the perceived psychological impact of COVID-19 pandemic, general perceived well-being, perceived stress (PSS-4), anxiety/depression (PHQ-4) and resilience (RS-25). Each participant then engaged in a 10-min immersive VR relaxation session featuring a calming 360° nature environment with audio guidance, after which questionnaires were re-administered. Paired samples <i>t</i>-tests and repeated-measures ANOVA evaluated pre-/post-session differences, and a hierarchical multiple linear regression model tested predictors of the change in stress. <b>Results</b>: Pre-session results showed moderate perceived stress and resilience and low depression/anxiety. Occupation groups varied in baseline stress, mostly reporting negative pandemic psychological effects. After VR, significantly perceived well-being increased, and stress decreased, whereas depression/anxiety changes were nonsignificant. Repeated-measures ANOVA revealed a main effect of time on stress (<i>p</i> = 0.003) without occupation-by-time interaction (<i>p</i> = 0.246), indicating all occupational groups benefited similarly from the VR session. Hierarchical regression indicated baseline depression and higher perceived pandemic-related harm independently predicted greater stress reduction, whereas resilience and baseline anxiety showed no statistically significant results. <b>Conclusions</b>: A single VR relaxation session lowered perceived stress among frontline workers, particularly those reporting higher baseline depression or pandemic-related burden. Limitations include the absence of a control group. Results support VR-based interventions as feasible, rapidly deployable tools for high-stress settings. Future research should assess longer-term outcomes, compare VR to alternative interventions, and consider multi-session protocols.

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Publication Details

Journal
Healthcare
Published
2025-06-16
DOI
https://doi.org/10.3390/healthcare13121434
Citations
2
Primary Topic
COVID-19 and Mental Health
Type
article
Field-Weighted Citation Impact
4.61

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article

Impact of a Single Virtual Reality Relaxation Session on Mental-Health Outcomes in Frontline Workers on Duty During the COVID-19 Pandemic: A Preliminary Study

Sílvia Monteiro Fonseca, Cristina Queirós, António Marques, Sara Faria
2 citations
Healthcare
COVID-19 and Mental Health
4.61
article

Impact of a Single Virtual Reality Relaxation Session on Mental-Health Outcomes in Frontline Workers on Duty During the COVID-19 Pandemic: A Preliminary Study

Sílvia Monteiro Fonseca, Cristina Queirós, António Marques, Sara Faria
article en
2 citations

Abstract

<b>Background/Objectives</b>: The COVID-19 pandemic affected frontline workers' mental health, including healthcare workers, firefighters, and police officers, increasing the need for effective interventions. This study focuses on the pandemic's psychological impact, perceived stress, depression/anxiety symptoms, and resilience, examining if a brief virtual reality (VR)-based relaxation session could reduce psychological symptoms. <b>Methods</b>: In this preliminary study with data collected in 2025 from frontline workers who had served during the acute phase of the COVID-19 pandemic, 54 frontline workers completed a baseline assessment of the perceived psychological impact of COVID-19 pandemic, general perceived well-being, perceived stress (PSS-4), anxiety/depression (PHQ-4) and resilience (RS-25). Each participant then engaged in a 10-min immersive VR relaxation session featuring a calming 360° nature environment with audio guidance, after which questionnaires were re-administered. Paired samples <i>t</i>-tests and repeated-measures ANOVA evaluated pre-/post-session differences, and a hierarchical multiple linear regression model tested predictors of the change in stress. <b>Results</b>: Pre-session results showed moderate perceived stress and resilience and low depression/anxiety. Occupation groups varied in baseline stress, mostly reporting negative pandemic psychological effects. After VR, significantly perceived well-being increased, and stress decreased, whereas depression/anxiety changes were nonsignificant. Repeated-measures ANOVA revealed a main effect of time on stress (<i>p</i> = 0.003) without occupation-by-time interaction (<i>p</i> = 0.246), indicating all occupational groups benefited similarly from the VR session. Hierarchical regression indicated baseline depression and higher perceived pandemic-related harm independently predicted greater stress reduction, whereas resilience and baseline anxiety showed no statistically significant results. <b>Conclusions</b>: A single VR relaxation session lowered perceived stress among frontline workers, particularly those reporting higher baseline depression or pandemic-related burden. Limitations include the absence of a control group. Results support VR-based interventions as feasible, rapidly deployable tools for high-stress settings. Future research should assess longer-term outcomes, compare VR to alternative interventions, and consider multi-session protocols.

HealthcareVol. 13(12)
Universidade do Porto (PT), Polytechnic Institute of Porto (PT)
Universidade do Porto, Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 6%
COVID-19 and Mental Health
4.61
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