MEASURING PERCEIVED USABILITY OF ARTIFICIAL INTELLIGENCE-BASED QUIZZES IN A VIRTUAL MUSEUM

The transformation of modern museums through digital technology offers added value to visitors, especially in the context of education. Virtual museums, in particular, complement physical museums by providing accessibility and enhancing the learning experience. The SMBII virtual museum includes an AI-based quizzes feature designed to assess the knowledge level of visitors regarding the museum's history and collections as an educational feature. In addition to physical museums, virtual museums offer convenience and enrich the learning process for visitors. The quizzes adapts its questions based on the visitor's profile, leveraging AI to tailor content and maximize learning outcomes. This study aims to compare the effectiveness of two widely used usability metrics—System Usability Scale (SUS) and Usability Metric for User Experience (UMUX)—in evaluating the usability of the AI-driven quiz feature within the SMBII virtual museum. The study specifically seeks to determine whether there are significant differences between SUS and UMUX in measuring user perceptions of the quiz’s usability. The primary respondents of this study were students, who represent the museum's target audience for educational purposes. Hypothesis testing results show no significant difference between the SUS and UMUX scores (P > 0.05), indicating that both metrics offer similar evaluations of usability. Based on these findings, the study recommends the use of UMUX over SUS for future usability assessments in virtual museum systems, as UMUX is more time-efficient without compromising accuracy. This research contributes to advancing the understanding of usability testing methods for AI-based educational features in virtual museum environments

Authors

Institutions

Publication Details

Journal
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer)
Published
2025-06-16
DOI
https://doi.org/10.33480/jitk.v10i4.5611
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

MEASURING PERCEIVED USABILITY OF ARTIFICIAL INTELLIGENCE-BASED QUIZZES IN A VIRTUAL MUSEUM

Dwi Asa Verano, Shinta Puspasari, Rendra Gustriansyah, Ahmad Sanmorino et al.
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer)
Virtual Reality Applications and Impacts
article

MEASURING PERCEIVED USABILITY OF ARTIFICIAL INTELLIGENCE-BASED QUIZZES IN A VIRTUAL MUSEUM

Dwi Asa Verano, Shinta Puspasari, Rendra Gustriansyah, Ahmad Sanmorino, Ermatita Ermatita, Hartini Hartini
article en

Abstract

The transformation of modern museums through digital technology offers added value to visitors, especially in the context of education. Virtual museums, in particular, complement physical museums by providing accessibility and enhancing the learning experience. The SMBII virtual museum includes an AI-based quizzes feature designed to assess the knowledge level of visitors regarding the museum's history and collections as an educational feature. In addition to physical museums, virtual museums offer convenience and enrich the learning process for visitors. The quizzes adapts its questions based on the visitor's profile, leveraging AI to tailor content and maximize learning outcomes. This study aims to compare the effectiveness of two widely used usability metrics—System Usability Scale (SUS) and Usability Metric for User Experience (UMUX)—in evaluating the usability of the AI-driven quiz feature within the SMBII virtual museum. The study specifically seeks to determine whether there are significant differences between SUS and UMUX in measuring user perceptions of the quiz’s usability. The primary respondents of this study were students, who represent the museum's target audience for educational purposes. Hypothesis testing results show no significant difference between the SUS and UMUX scores (P > 0.05), indicating that both metrics offer similar evaluations of usability. Based on these findings, the study recommends the use of UMUX over SUS for future usability assessments in virtual museum systems, as UMUX is more time-efficient without compromising accuracy. This research contributes to advancing the understanding of usability testing methods for AI-based educational features in virtual museum environments

JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer)Vol. 10(4)
Universitas Indo Global Mandiri (ID), Sigma Research (United States) (US)
Openalex Percentile: Top 87%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.