The Traditional Game of Dakon as a Learning Medium for Indonesian Language for Foreign Speakers at Yale University, United States

This article explores the use of the traditional Indonesian game, dakon, as a medium for learning Indonesian for non-native speakers at Yale University, United States. This study is based on the theory of game-based learning, which states that game-based learning can increase student motivation and engagement. Dakon, as a traditional game that requires verbal interaction, strategy, and calculation, is believed to be an effective tool in language learning, especially in developing speaking, listening, and vocabulary skills. This study uses a qualitative approach with interviews and observations of 44 non-native Indonesian language students at Yale University. The results show that the use of dakon in Indonesian language learning increases student participation, enriches their vocabulary, and strengthens their understanding of Indonesian culture. Based on the calculation of Cohen's d, a significant difference in speaking skills between the two groups was found, with a value of Cohen's d = 1.81, indicating a large effect size. This suggests that the use of dakon in language learning has a more substantial impact on improving Indonesian speaking skills compared to conventional methods.

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Publication Details

Journal
International Journal on Culture History and Religion
Published
2025-06-16
DOI
https://doi.org/10.63931/ijchr.v7i1.114
Citations
2
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
20.85

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article

The Traditional Game of Dakon as a Learning Medium for Indonesian Language for Foreign Speakers at Yale University, United States

Aldi Dwi Saputra, Raheni Suhita, Edy Suryanto, Kundharu Saddhono
2 citations
International Journal on Culture History and Religion
EFL/ESL Teaching and Learning
20.85
article

The Traditional Game of Dakon as a Learning Medium for Indonesian Language for Foreign Speakers at Yale University, United States

Aldi Dwi Saputra, Raheni Suhita, Edy Suryanto, Kundharu Saddhono
article en
2 citations

Abstract

This article explores the use of the traditional Indonesian game, dakon, as a medium for learning Indonesian for non-native speakers at Yale University, United States. This study is based on the theory of game-based learning, which states that game-based learning can increase student motivation and engagement. Dakon, as a traditional game that requires verbal interaction, strategy, and calculation, is believed to be an effective tool in language learning, especially in developing speaking, listening, and vocabulary skills. This study uses a qualitative approach with interviews and observations of 44 non-native Indonesian language students at Yale University. The results show that the use of dakon in Indonesian language learning increases student participation, enriches their vocabulary, and strengthens their understanding of Indonesian culture. Based on the calculation of Cohen's d, a significant difference in speaking skills between the two groups was found, with a value of Cohen's d = 1.81, indicating a large effect size. This suggests that the use of dakon in language learning has a more substantial impact on improving Indonesian speaking skills compared to conventional methods.

International Journal on Culture History and ReligionVol. 7(1)
Sebelas Maret University (ID), Yale University (US)
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi
Openalex Percentile: Top 1%
EFL/ESL Teaching and Learning
20.85
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The Traditional Game of Dakon as a Learning Medium for Indonesian Language for Foreign Speakers at Yale University, United States — Aldi Dwi Saputra, Raheni Suhita, et al. · International Journal on Culture History and Religion (2025) | TGRS Research Map | TGRS