Development of a Monopoly-Based Educational Game to Enhance Elementary Students’ Understanding of Indonesia’s Geographical Location

Development of a Monopoly-Based Educational Game to Enhance Elementary Students’ Understanding of Indonesia’s Geographical Location. Objective: The limited use of learning media by teachers in the classroom learning process affects students' learning outcomes. To enhance these outcomes, appropriate learning media are needed, especially those that align with the characteristics of elementary school students who tend to enjoy play-based activities. One such example is the Monopoly game media, which incorporates captivating images to engage students. This study aims to develop, test the feasibility, and effectiveness of the ekasi monopoly game media to improve student learning outcomes in social and natural science learning outcomes. Methods: This type of research is developmental research (R&D) using the ADDIE development model. The study involved 29 fifth-grade students at SDN Tambakaji 05 Semarang. Data collection techniques included both pretest-posttest and non-test methods, such as observations, interviews, questionnaires, and documentation. Findings: The results indicated that the feasibility of the Ekasi Monopoly Game Media was assessed by media experts at 93.3%, material experts at 97.5%, teachers at 95%, and students at 91.6%, all falling within the "very feasible" category. Additionally, based on the N-Gain test, the Ekasi Monopoly Game Media was proven to be effective, with a high effectiveness category and an average score of 0.7150. Additionally, the t-test results showed a score of 0.000 with sig < 0.05 between the pretest and posttest findings. Conclusion: To enhance the learning outcomes of the IPAS material on the geographical location of Indonesia for fifth-grade students at SDN Tambakaji 05 Semarang, the study's findings indicate that the development of the Ekasi Monopoly Game Media was completed and categorized as both highly feasible and effective. Through the development of this media, students were able to easily understand the material and remained enthusiastic about learning, as they experienced an engaging and enjoyable learning process. Keywords: learning media development; monopoly game; learning outcomes: geographical location of indonesia.

Authors

Publication Details

Journal
Jurnal Pendidikan Progresif
Published
2025-05-24
DOI
https://doi.org/10.23960/jpp.v15i2.pp847-867
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of a Monopoly-Based Educational Game to Enhance Elementary Students’ Understanding of Indonesia’s Geographical Location

Moh. Fathurrahman, Desiana Rizki Retno Pratiwi
Jurnal Pendidikan Progresif
Mathematics Education and Pedagogy
article

Development of a Monopoly-Based Educational Game to Enhance Elementary Students’ Understanding of Indonesia’s Geographical Location

Moh. Fathurrahman, Desiana Rizki Retno Pratiwi
article en

Abstract

Development of a Monopoly-Based Educational Game to Enhance Elementary Students’ Understanding of Indonesia’s Geographical Location. Objective: The limited use of learning media by teachers in the classroom learning process affects students' learning outcomes. To enhance these outcomes, appropriate learning media are needed, especially those that align with the characteristics of elementary school students who tend to enjoy play-based activities. One such example is the Monopoly game media, which incorporates captivating images to engage students. This study aims to develop, test the feasibility, and effectiveness of the ekasi monopoly game media to improve student learning outcomes in social and natural science learning outcomes. Methods: This type of research is developmental research (R&D) using the ADDIE development model. The study involved 29 fifth-grade students at SDN Tambakaji 05 Semarang. Data collection techniques included both pretest-posttest and non-test methods, such as observations, interviews, questionnaires, and documentation. Findings: The results indicated that the feasibility of the Ekasi Monopoly Game Media was assessed by media experts at 93.3%, material experts at 97.5%, teachers at 95%, and students at 91.6%, all falling within the "very feasible" category. Additionally, based on the N-Gain test, the Ekasi Monopoly Game Media was proven to be effective, with a high effectiveness category and an average score of 0.7150. Additionally, the t-test results showed a score of 0.000 with sig < 0.05 between the pretest and posttest findings. Conclusion: To enhance the learning outcomes of the IPAS material on the geographical location of Indonesia for fifth-grade students at SDN Tambakaji 05 Semarang, the study's findings indicate that the development of the Ekasi Monopoly Game Media was completed and categorized as both highly feasible and effective. Through the development of this media, students were able to easily understand the material and remained enthusiastic about learning, as they experienced an engaging and enjoyable learning process. Keywords: learning media development; monopoly game; learning outcomes: geographical location of indonesia.

Jurnal Pendidikan ProgresifVol. 15(2)
Openalex Percentile: Top 80%
Mathematics Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.