Tactical Pursuit Point-Based Autonomous Decision Making for Dogfights in Defensive Situations

Although extensive research has focused on autonomous decision-making (ADM) for offensive air combat, studies addressing adverse conditions remain an open issue. This paper focuses on the defensive maneuver decision-making problem in close-range air combat. A defensive ADM system based on the tactical pursuit points (TPPs) approach is studied, and four defensive tactical pursuit bases that have distinct defensive tactical significance are proposed to establish the decision space. Consequently, the defensive autonomous air combat problem can be represented as an optimization problem involving a four-dimensional decision vector within this space, simplifying the complexity while maintaining tactical effectiveness. Additionally, a reinforcement learning-based reward mechanism is applied to obtain the decision vector, which combines the tactical pursuit bases (TPBs) to generate TPPs that guide the fighter. Examples are provided to illustrate the outcomes of this study.

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Publication Details

Journal
Guidance Navigation and Control
Published
2025-06-12
DOI
https://doi.org/10.1142/s2737480725030025
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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Tactical Pursuit Point-Based Autonomous Decision Making for Dogfights in Defensive Situations

Lingyu Yang, Shen Gongzhang, Jing Zhang, Chang Liu et al.
Guidance Navigation and Control
Artificial Intelligence in Games
article

Tactical Pursuit Point-Based Autonomous Decision Making for Dogfights in Defensive Situations

Lingyu Yang, Shen Gongzhang, Jing Zhang, Chang Liu, Hang Li
article en

Abstract

Although extensive research has focused on autonomous decision-making (ADM) for offensive air combat, studies addressing adverse conditions remain an open issue. This paper focuses on the defensive maneuver decision-making problem in close-range air combat. A defensive ADM system based on the tactical pursuit points (TPPs) approach is studied, and four defensive tactical pursuit bases that have distinct defensive tactical significance are proposed to establish the decision space. Consequently, the defensive autonomous air combat problem can be represented as an optimization problem involving a four-dimensional decision vector within this space, simplifying the complexity while maintaining tactical effectiveness. Additionally, a reinforcement learning-based reward mechanism is applied to obtain the decision vector, which combines the tactical pursuit bases (TPBs) to generate TPPs that guide the fighter. Examples are provided to illustrate the outcomes of this study.

Guidance Navigation and ControlVol. 05(04)
Beijing Electronic Science and Technology Institute (CN), Beihang University (CN)
Openalex Percentile: Top 93%
Artificial Intelligence in Games
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