Primary school students’ problem-solving strategies in creating artworks with GeoGebra

Computational thinking (CT) as a problem-solving skill has been argued to be an essential skill for all learners. Accordingly, there have been efforts to formalize and operationalize CT within school curricula in various countries. In primary schools, students often develop CT through unplugged activities and visual programming activities. However, in this study, we investigated the use of mathematical software with which students typed in commands (codes) to construct artistic artifacts. Educational Design Research (EDR) has guided the development of our task. We attempted to utilize technology to support students’ problem-solving skills and creativity by developing a GeoGebra-based Math+CT task infusing arts. Fifteen Grade 5 primary school students worked on a task to construct a mandala (Hinduism-Buddhism sacred geometrical figures) involving mathematical concepts. Data, in the form of students’ GeoGebra (i.e., “ggb”) files and screen video recordings, were collected and then analyzed using a content analysis method. Findings revealed that our designed task had promoted students’ different problem-solving strategies while working with technology. Additionally, most students did not encounter serious problems in working with GeoGebra commands, and students’ computational thinking skills were supported as a result of engagement with our activities.

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Publication Details

Journal
LUMAT International Journal on Math Science and Technology Education
Published
2025-06-13
DOI
https://doi.org/10.31129/lumat.13.2.2547
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

Primary school students’ problem-solving strategies in creating artworks with GeoGebra

Zetra Hainul Putra, Daniel H. Jarvis, Zsolt Lavicza, Wahid Yunianto et al.
LUMAT International Journal on Math Science and Technology Education
Teaching and Learning Programming
article

Primary school students’ problem-solving strategies in creating artworks with GeoGebra

Zetra Hainul Putra, Daniel H. Jarvis, Zsolt Lavicza, Wahid Yunianto, Shereen El-Bedewy
article en

Abstract

Computational thinking (CT) as a problem-solving skill has been argued to be an essential skill for all learners. Accordingly, there have been efforts to formalize and operationalize CT within school curricula in various countries. In primary schools, students often develop CT through unplugged activities and visual programming activities. However, in this study, we investigated the use of mathematical software with which students typed in commands (codes) to construct artistic artifacts. Educational Design Research (EDR) has guided the development of our task. We attempted to utilize technology to support students’ problem-solving skills and creativity by developing a GeoGebra-based Math+CT task infusing arts. Fifteen Grade 5 primary school students worked on a task to construct a mandala (Hinduism-Buddhism sacred geometrical figures) involving mathematical concepts. Data, in the form of students’ GeoGebra (i.e., “ggb”) files and screen video recordings, were collected and then analyzed using a content analysis method. Findings revealed that our designed task had promoted students’ different problem-solving strategies while working with technology. Additionally, most students did not encounter serious problems in working with GeoGebra commands, and students’ computational thinking skills were supported as a result of engagement with our activities.

LUMAT International Journal on Math Science and Technology EducationVol. 13(2)
Johannes Kepler University of Linz (AT), Nipissing University (CA), Riau University (ID)
Openalex Percentile: Top 87%
Teaching and Learning Programming
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