Mixed Reality: A Learners Training Ground in Enhancing Creativity and Critical Thinking of Grade 9 ICT Students

The research was designed to determine the effectiveness of Mixed Reality as a Learners Training Ground in enhancing creativity and critical thinking of Grade 9 ICT students. The study utilized a quasi – experimental research design which implement a researcher-made assessment to eighty(80) ICT students during their 2nd grading period of S.Y 2024 – 2025. Pre – test and post – test was administered to test the significant increase in their critical thinking skills, and a pre-performance and post-performance was conducted to test the significant increase in their creativity. This study is limited in the use of Mixed Reality as an innovation in improving learners’ creativity, which focuses on idea generation, idea design and refinement, and critical thinking skills focused on analyzing, synthesizing, and evaluating. This research paved the way to improved students creativity and critical thinking skills by using augmented virtual reality in practicing their skills and enhancing their knowledge. The results revealed that though a slight increase was observed in the pre-test and post-test levels of the controlled group, it does not develop the mastery levels of the students were majority of the students still at nearly mastered category, while students exposed in augmented virtual reality displayed a noticeable significant difference between the pre-test and post-test scores.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.905000315
Primary Topic
Creativity in Education and Neuroscience
Type
article
Field-Weighted Citation Impact
0.00
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article

Mixed Reality: A Learners Training Ground in Enhancing Creativity and Critical Thinking of Grade 9 ICT Students

Badillo Mendoza
International Journal of Research and Innovation in Social Science
Creativity in Education and Neuroscience
article

Mixed Reality: A Learners Training Ground in Enhancing Creativity and Critical Thinking of Grade 9 ICT Students

Badillo Mendoza
article en

Abstract

The research was designed to determine the effectiveness of Mixed Reality as a Learners Training Ground in enhancing creativity and critical thinking of Grade 9 ICT students. The study utilized a quasi – experimental research design which implement a researcher-made assessment to eighty(80) ICT students during their 2nd grading period of S.Y 2024 – 2025. Pre – test and post – test was administered to test the significant increase in their critical thinking skills, and a pre-performance and post-performance was conducted to test the significant increase in their creativity. This study is limited in the use of Mixed Reality as an innovation in improving learners’ creativity, which focuses on idea generation, idea design and refinement, and critical thinking skills focused on analyzing, synthesizing, and evaluating. This research paved the way to improved students creativity and critical thinking skills by using augmented virtual reality in practicing their skills and enhancing their knowledge. The results revealed that though a slight increase was observed in the pre-test and post-test levels of the controlled group, it does not develop the mastery levels of the students were majority of the students still at nearly mastered category, while students exposed in augmented virtual reality displayed a noticeable significant difference between the pre-test and post-test scores.

International Journal of Research and Innovation in Social ScienceVol. IX(V)
Openalex Percentile: Top 86%
Creativity in Education and Neuroscience
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