Proposal for a Generic Serious Games Toolkit: Integrating Qualitative Insights and Agent-Based Modeling

The integration of qualitative methodologies in the development of serious games enhances their educational effectiveness and user engagement. This study aims to develop a participatory methodology and toolkit that incorporates qualitative insights into agent-based models (ABMs) for serious games. The methodology involved uses qualitative methods such as literature review, theoretical analysis, expert insights and best practices. The findings were: (a) Active stakeholder collaboration from the initial stages ensures that models accurately reflect realworld contexts and diverse perspectives. (b) The use of narrative scenarios allows for the examination of complexity and uncertainty and their interactions over time. (c) Incorporating qualitative data into ABMs enhances the accuracy and relevance of the models. (d) Continuous validation with users' data is crucial for developing relevant and adaptable models. A framework integrating qualitative methodologies from which insights can be translated into ABMs and a toolkit which enables game designers to construct and test prototypes on the target audience to measure engagement and gather feedback, is proposed. The purpose of the toolkit is to facilitate the implementation of these models and to link agents to player controls, stimuli, and results critical for player engagement. This approach provides significant value to educational communities, society, and decision-makers by facilitating the creation of serious games that are both engaging and educationally effective and support informed decision-making and policy development through accurate and relevant modelling.

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Published
2025-01-28
DOI
https://doi.org/10.1109/ife63672.2025.11024692
Primary Topic
Educational Games and Gamification
Type
article
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article

Proposal for a Generic Serious Games Toolkit: Integrating Qualitative Insights and Agent-Based Modeling

Ernesto Pacheco-Velázquez, Virgínia Rodés, Lucía Rabago-Mayer, André Bester
Educational Games and Gamification
article

Proposal for a Generic Serious Games Toolkit: Integrating Qualitative Insights and Agent-Based Modeling

Ernesto Pacheco-Velázquez, Virgínia Rodés, Lucía Rabago-Mayer, André Bester
article en

Abstract

The integration of qualitative methodologies in the development of serious games enhances their educational effectiveness and user engagement. This study aims to develop a participatory methodology and toolkit that incorporates qualitative insights into agent-based models (ABMs) for serious games. The methodology involved uses qualitative methods such as literature review, theoretical analysis, expert insights and best practices. The findings were: (a) Active stakeholder collaboration from the initial stages ensures that models accurately reflect realworld contexts and diverse perspectives. (b) The use of narrative scenarios allows for the examination of complexity and uncertainty and their interactions over time. (c) Incorporating qualitative data into ABMs enhances the accuracy and relevance of the models. (d) Continuous validation with users' data is crucial for developing relevant and adaptable models. A framework integrating qualitative methodologies from which insights can be translated into ABMs and a toolkit which enables game designers to construct and test prototypes on the target audience to measure engagement and gather feedback, is proposed. The purpose of the toolkit is to facilitate the implementation of these models and to link agents to player controls, stimuli, and results critical for player engagement. This approach provides significant value to educational communities, society, and decision-makers by facilitating the creation of serious games that are both engaging and educationally effective and support informed decision-making and policy development through accurate and relevant modelling.

Institute for the Future (US), University of Twente (NL), Tecnológico de Monterrey (MX)
Openalex Percentile: Top 86%
Educational Games and Gamification
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Proposal for a Generic Serious Games Toolkit: Integrating Qualitative Insights and Agent-Based Modeling — Ernesto Pacheco-Velázquez, Virgínia Rodés, et al. · (2025) | TGRS Research Map | TGRS