Design a Simulation Educational Game Based on Perceived Motivation in Public Photography Classes

This article aims to design a photography educational game based on the ARCS model to enhance the perceiced motivation of non art students in public photography courses. It is based on the ARCS model as the theoretical framework, and the author team designed tasks and challenges that gradually upgrade in the game. Encourage students to receive rewards and recognition by completing tasks. The reward mechanism of the game allows students to compete and share with other students, thereby experiencing the joy of success and satisfaction. In order to verify the effect of game on enhancing students' perceived motivation, the author team conducted a questionnaire survey and photography test on students in Class A (game class) and Class B (traditional class). The results indicate that students in Class A have higher perceived motivation and better photography skills than students in Class B. Students with high level of perceived motivation have better mastery of photography ability than those with low level.

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Publication Details

Published
2024-10-25
DOI
https://doi.org/10.1109/icid64166.2024.11024994
Primary Topic
Education and Learning Interventions
Type
article
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article

Design a Simulation Educational Game Based on Perceived Motivation in Public Photography Classes

Fei Zhou, Cailian Xi
Education and Learning Interventions
article

Design a Simulation Educational Game Based on Perceived Motivation in Public Photography Classes

Fei Zhou, Cailian Xi
article en

Abstract

This article aims to design a photography educational game based on the ARCS model to enhance the perceiced motivation of non art students in public photography courses. It is based on the ARCS model as the theoretical framework, and the author team designed tasks and challenges that gradually upgrade in the game. Encourage students to receive rewards and recognition by completing tasks. The reward mechanism of the game allows students to compete and share with other students, thereby experiencing the joy of success and satisfaction. In order to verify the effect of game on enhancing students' perceived motivation, the author team conducted a questionnaire survey and photography test on students in Class A (game class) and Class B (traditional class). The results indicate that students in Class A have higher perceived motivation and better photography skills than students in Class B. Students with high level of perceived motivation have better mastery of photography ability than those with low level.

Key Laboratory of Guangdong Province (CN), Guangzhou Vocational College of Science and Technology (CN), Guangdong Peizheng College
Openalex Percentile: Top 51%
Education and Learning Interventions
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