The Door of Liminality, a Virtual Exhibition in Metaverse: Curation and Presentation in Virtual Space

The Metaverse has become an important means and place for displaying artistic activities, and building a new way of experience and thinking. To solve the problem of insufficient creativity in interactive presentation in the design of Metaverse exhibition space, and to better display digital works and virtual space usage experience, this article uses visual analysis, comparative analysis, and participatory methods to improve the creative connotation of Metaverse exhibition space and interactive presentation of digital works. At the same time, new measures and designs are proposed to enhance the audience's interactive experience in the Metaverse. It increases the interactivity of the exhibition, improves and promotes entertainment and artistic activities in the virtual universe, and explores new digital creativity and curatorial ideas in the metaverse space.

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Publication Details

Published
2024-10-25
DOI
https://doi.org/10.1109/icid64166.2024.11024788
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

The Door of Liminality, a Virtual Exhibition in Metaverse: Curation and Presentation in Virtual Space

Yixiao Zhu
Virtual Reality Applications and Impacts
article

The Door of Liminality, a Virtual Exhibition in Metaverse: Curation and Presentation in Virtual Space

Yixiao Zhu
article en

Abstract

The Metaverse has become an important means and place for displaying artistic activities, and building a new way of experience and thinking. To solve the problem of insufficient creativity in interactive presentation in the design of Metaverse exhibition space, and to better display digital works and virtual space usage experience, this article uses visual analysis, comparative analysis, and participatory methods to improve the creative connotation of Metaverse exhibition space and interactive presentation of digital works. At the same time, new measures and designs are proposed to enhance the audience's interactive experience in the Metaverse. It increases the interactivity of the exhibition, improves and promotes entertainment and artistic activities in the virtual universe, and explores new digital creativity and curatorial ideas in the metaverse space.

Royal College of Art (GB)
Reduced inequalities
Openalex Percentile: Top 70%
Virtual Reality Applications and Impacts
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