Lëttërs 2.0: Enhancing Reading Skills Through Gamification and Technology

This study investigates the efficacy of the Lëttëra 2.0 platform, a gamified and technologically enhanced environment designed to improve reading competencies among high school students. Utilizing a combination of gamification elements and a supportive user interface, the study evaluates the impact of these features on student engagement and reading performance. Data were gathered from 130 students through a quasi-experimental design, comparing outcomes between users and non-users of the platform. Findings indicate significant improvements in dimensions such as Caring and Empowerment, highlighting the importance of supportive teacher-student interactions and the autonomy of learners in facilitating effective reading skill development. The results provide insight into how educational technology can be optimized to foster enhanced learning experiences, though some dimensions did not reach statistical significance, suggesting areas for further refinement.

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Publication Details

Published
2025-01-28
DOI
https://doi.org/10.1109/ife63672.2025.11024849
Primary Topic
Educational Games and Gamification
Type
article
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article

Lëttërs 2.0: Enhancing Reading Skills Through Gamification and Technology

May Portuguez Castro, Xóchitl Cruz Vargas, Emilia Leal Uhlig
Educational Games and Gamification
article

Lëttërs 2.0: Enhancing Reading Skills Through Gamification and Technology

May Portuguez Castro, Xóchitl Cruz Vargas, Emilia Leal Uhlig
article en

Abstract

This study investigates the efficacy of the Lëttëra 2.0 platform, a gamified and technologically enhanced environment designed to improve reading competencies among high school students. Utilizing a combination of gamification elements and a supportive user interface, the study evaluates the impact of these features on student engagement and reading performance. Data were gathered from 130 students through a quasi-experimental design, comparing outcomes between users and non-users of the platform. Findings indicate significant improvements in dimensions such as Caring and Empowerment, highlighting the importance of supportive teacher-student interactions and the autonomy of learners in facilitating effective reading skill development. The results provide insight into how educational technology can be optimized to foster enhanced learning experiences, though some dimensions did not reach statistical significance, suggesting areas for further refinement.

Pontificia Universidad Católica del Perú (PE), Tecnológico de Monterrey (MX)
Quality Education
Openalex Percentile: Top 86%
Educational Games and Gamification
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