Lëttërs 2.0: Enhancing Reading Skills Through Gamification and Technology
This study investigates the efficacy of the Lëttëra 2.0 platform, a gamified and technologically enhanced environment designed to improve reading competencies among high school students. Utilizing a combination of gamification elements and a supportive user interface, the study evaluates the impact of these features on student engagement and reading performance. Data were gathered from 130 students through a quasi-experimental design, comparing outcomes between users and non-users of the platform. Findings indicate significant improvements in dimensions such as Caring and Empowerment, highlighting the importance of supportive teacher-student interactions and the autonomy of learners in facilitating effective reading skill development. The results provide insight into how educational technology can be optimized to foster enhanced learning experiences, though some dimensions did not reach statistical significance, suggesting areas for further refinement.
Authors
- May Portuguez Castro (ORCID: https://orcid.org/0000-0001-7531-6956)
- Xóchitl Cruz Vargas
- Emilia Leal Uhlig
Institutions
- Pontificia Universidad Católica del Perú (PE)
- Tecnológico de Monterrey (MX)
Publication Details
- Published
- 2025-01-28
- DOI
- https://doi.org/10.1109/ife63672.2025.11024849
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00