Retinal-NeRF: Real-time Rendering of Neural Point Fields Across Platform

Neural Radiance Fields (NeRFs) has emerged as a promising method for 3D reconstruction and novel view synthesis. However, NeRF-based methods rely on implicit encoding and heavy spatial sampling, which differ significantly from the widely used polygon mesh rasterization method. This discrepancy leads to a lack of support from common 3D software and hardware, resulting in inefficient rendering. In this work, we introduce a novel method called Retinal-NeRF, which combines point clouds and signed distance fields, for real-time rendering of 3D scenes. Our goal is achieved by converting NeRF into a representation that can be efficiently processed by standard graphics pipelines. To enhance the geometric accuracy of the scene, we propose two SDF regularization terms to improve the quality of the generated mesh. To ensure real-time rendering, we employ appearance decomposition technique to minimize the size of the MLP within the rendering pipeline. Notably, our findings indicate that the rendering speed of Retinal-NeRF is more than five times faster than existing real-time rendering techniques, without a significant loss in the quality of novel view synthesis.

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Publication Details

Published
2024-12-27
DOI
https://doi.org/10.1109/icvrv62410.2024.00018
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.00

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article

Retinal-NeRF: Real-time Rendering of Neural Point Fields Across Platform

Mandun Zhang, Yonghui Pang, Shujia Cheng, Jiale Shi et al.
Advanced Vision and Imaging
article

Retinal-NeRF: Real-time Rendering of Neural Point Fields Across Platform

Mandun Zhang, Yonghui Pang, Shujia Cheng, Jiale Shi, Zhidong Xiao, Yuhan Liu
article en

Abstract

Neural Radiance Fields (NeRFs) has emerged as a promising method for 3D reconstruction and novel view synthesis. However, NeRF-based methods rely on implicit encoding and heavy spatial sampling, which differ significantly from the widely used polygon mesh rasterization method. This discrepancy leads to a lack of support from common 3D software and hardware, resulting in inefficient rendering. In this work, we introduce a novel method called Retinal-NeRF, which combines point clouds and signed distance fields, for real-time rendering of 3D scenes. Our goal is achieved by converting NeRF into a representation that can be efficiently processed by standard graphics pipelines. To enhance the geometric accuracy of the scene, we propose two SDF regularization terms to improve the quality of the generated mesh. To ensure real-time rendering, we employ appearance decomposition technique to minimize the size of the MLP within the rendering pipeline. Notably, our findings indicate that the rendering speed of Retinal-NeRF is more than five times faster than existing real-time rendering techniques, without a significant loss in the quality of novel view synthesis.

Hebei University of Technology (CN), Xinjiang University of Science and Technology, Bournemouth University (GB)
Research and Development
Openalex Percentile: Top 70%
Advanced Vision and Imaging
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