Bandit Algorithms for Efficient Toxicity Detection in Competitive Online Video Games

This article considers the problem of efficient sampling for toxicity detection in competitive online video games. Video game service operators take proactive measures to detect and address undesirable behavior, seeking to focus these costly efforts where such behavior is most likely. Service operators need estimates of the likelihood of toxic behavior to optimize monitoring decisions. When no pre-existing predictive model of toxic behavior is available, one must be estimated in real time. To this end, we propose a contextual bandit algorithm that uses a small set of variables, selected based on domain expertise, to guide monitoring decisions. This algorithm balances exploration and exploitation to optimize long-term performance and is designed intentionally for easy deployment in production environments. Using data from the popular first-person action game <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Call of Duty</i>®: <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Modern Warfare</i>®<italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">III</i>, we show that our algorithm consistently outperforms baseline algorithms that rely solely on individual players’ past behavior, achieving improvements in detection rate of up to 24.56 percentage points or 51.5%. These results have substantive implications for the nature of toxicity and illustrate how domain expertise can be harnessed to help video game service operators detect and address toxicity, ultimately fostering a safer and more enjoyable gaming experience.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3579418
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Bandit Algorithms for Efficient Toxicity Detection in Competitive Online Video Games

Jacob Morrier, Rafał Kocielnik, R. Michael Alvarez
IEEE Access
Digital Games and Media
article

Bandit Algorithms for Efficient Toxicity Detection in Competitive Online Video Games

Jacob Morrier, Rafał Kocielnik, R. Michael Alvarez
article en

Abstract

This article considers the problem of efficient sampling for toxicity detection in competitive online video games. Video game service operators take proactive measures to detect and address undesirable behavior, seeking to focus these costly efforts where such behavior is most likely. Service operators need estimates of the likelihood of toxic behavior to optimize monitoring decisions. When no pre-existing predictive model of toxic behavior is available, one must be estimated in real time. To this end, we propose a contextual bandit algorithm that uses a small set of variables, selected based on domain expertise, to guide monitoring decisions. This algorithm balances exploration and exploitation to optimize long-term performance and is designed intentionally for easy deployment in production environments. Using data from the popular first-person action game <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Call of Duty</i>®: <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Modern Warfare</i>®<italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">III</i>, we show that our algorithm consistently outperforms baseline algorithms that rely solely on individual players’ past behavior, achieving improvements in detection rate of up to 24.56 percentage points or 51.5%. These results have substantive implications for the nature of toxicity and illustrate how domain expertise can be harnessed to help video game service operators detect and address toxicity, ultimately fostering a safer and more enjoyable gaming experience.

IEEE AccessVol. 13
California Institute of Technology (US)
Openalex Percentile: Top 82%
Digital Games and Media
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Bandit Algorithms for Efficient Toxicity Detection in Competitive Online Video Games — Jacob Morrier, Rafał Kocielnik, et al. · IEEE Access (2025) | TGRS Research Map | TGRS