Scratch Encore: Creating and Sustaining Culturally Responsive Computer Science Education

Scratch Encore (Canon Lab, n.d.) is a culturally relevant, student-centered, 14 module, computer science curriculum for 4th to 8th-grade learners that introduces foundational computing topics using the Scratch environment. It employs three key design goals: (a) supporting teachers, (b) supporting learners, and (c) using culturally responsive practices to address long standing inequities in computing. The curriculum offers equitable and effective learning experiences for students who have historically not had equal opportunities to fully participate in computing while providing a wide array of supports for educators who may be inexperienced with Scratch and/or programming. This article features a high-level overview of Scratch Encore and the first 6 modules in greater detail to help teachers understand the content and pacing of the curriculum.

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Publication Details

Journal
Journal of Technology-Integrated Lessons and Teaching
Published
2025-06-13
DOI
https://doi.org/10.13001/jtilt.v4i1.9329
Citations
1
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
1.69

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article

Scratch Encore: Creating and Sustaining Culturally Responsive Computer Science Education

Diana Franklin, Jennifer L. Palmer, David Weintrop, Merijke Coenraad et al.
1 citations
Journal of Technology-Integrated Lessons and Teaching
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article

Scratch Encore: Creating and Sustaining Culturally Responsive Computer Science Education

Diana Franklin, Jennifer L. Palmer, David Weintrop, Merijke Coenraad, Minh Tu Tran, Rasha Alkhateeb, J. Elisabeth Kasner
article en
1 citations

Abstract

Scratch Encore (Canon Lab, n.d.) is a culturally relevant, student-centered, 14 module, computer science curriculum for 4th to 8th-grade learners that introduces foundational computing topics using the Scratch environment. It employs three key design goals: (a) supporting teachers, (b) supporting learners, and (c) using culturally responsive practices to address long standing inequities in computing. The curriculum offers equitable and effective learning experiences for students who have historically not had equal opportunities to fully participate in computing while providing a wide array of supports for educators who may be inexperienced with Scratch and/or programming. This article features a high-level overview of Scratch Encore and the first 6 modules in greater detail to help teachers understand the content and pacing of the curriculum.

Journal of Technology-Integrated Lessons and TeachingVol. 4(1)
Florida State University (US), Digital Promise (US), University of Chicago (US), University of Maryland, College Park (US)
National Science Foundation
Openalex Percentile: Top 13%
Teaching and Learning Programming
1.69
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Scratch Encore: Creating and Sustaining Culturally Responsive Computer Science Education — Diana Franklin, Jennifer L. Palmer, et al. · Journal of Technology-Integrated Lessons and Teaching (2025) | TGRS Research Map | TGRS