Transformations Throw Down: Extending Mathematics Knowledge with Assemblr
The purpose of these 8th grade math lessons was to extend students’ knowledge of sequences of mathematical transformations by providing students with a digital experience of transformations in a three- dimensional environment. Assemblr, an augmented reality app was used to create these experiences for students after they learned these concepts in 2D. Past studies noted that augmented reality activities and gamification promote active learning and increase academic performance (Lampropoulus, et al., 2022; Sukriadi et al,. 2023; Kurniawan, et al., 2024). Students used Assemblr to extend their knowledge in a 3D environment. Their learning was expressed in a game where correct answers to Assemblr challenge questions related to transformations initiated a turn for a team to connect dots and create a square.
Authors
- Rebecca Bramwell (ORCID: https://orcid.org/0000-0001-5566-235X)
- Karina Paterson
- Brian Johnson (ORCID: https://orcid.org/0000-0002-0218-9463)
- Kyle Jones (ORCID: https://orcid.org/0009-0005-6005-1410)
- Josef Stamps
Institutions
- Springdale Public Library (US)
Publication Details
- Journal
- Journal of Technology-Integrated Lessons and Teaching
- Published
- 2025-06-13
- DOI
- https://doi.org/10.13001/jtilt.v4i1.9113
- Primary Topic
- Mathematics Education and Teaching Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00