The Effectiveness of Mathematics 2.0 Learning through Digital Educational Games in Stimulating Early Childhood Mathematical Abilities

Mathematics 2.0 is a combination of mathematics and technology, which is essential due to the significant role mathematics plays in advancing technology, science, and education. This study aims to examine the effectiveness of Mathematics 2.0 learning through digital educational games in stimulating early childhood mathematical abilities. A mixed-methods approach was employed, utilizing qualitative methods to illustrate the importance of mathematics learning through educational games for young children, and quantitative methods to measure the impact of such games on stimulating early mathematical skills. The sample consisted of 30 early childhood students, with data collected through interviews and observations. The results of the study indicate that educational games such as Lumio and ScratchJr have a significant effect in stimulating mathematical abilities in early childhood.

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Publication Details

Journal
EduLine Journal of Education and Learning Innovation
Published
2025-05-25
DOI
https://doi.org/10.35877/454ri.eduline3918
Citations
1
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
3.25
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article

The Effectiveness of Mathematics 2.0 Learning through Digital Educational Games in Stimulating Early Childhood Mathematical Abilities

Muhammad Isbar Pratama, Angri Lismayani
1 citations
EduLine Journal of Education and Learning Innovation
Educational Methods and Media Use
3.25
article

The Effectiveness of Mathematics 2.0 Learning through Digital Educational Games in Stimulating Early Childhood Mathematical Abilities

Muhammad Isbar Pratama, Angri Lismayani
article en
1 citations

Abstract

Mathematics 2.0 is a combination of mathematics and technology, which is essential due to the significant role mathematics plays in advancing technology, science, and education. This study aims to examine the effectiveness of Mathematics 2.0 learning through digital educational games in stimulating early childhood mathematical abilities. A mixed-methods approach was employed, utilizing qualitative methods to illustrate the importance of mathematics learning through educational games for young children, and quantitative methods to measure the impact of such games on stimulating early mathematical skills. The sample consisted of 30 early childhood students, with data collected through interviews and observations. The results of the study indicate that educational games such as Lumio and ScratchJr have a significant effect in stimulating mathematical abilities in early childhood.

EduLine Journal of Education and Learning InnovationVol. 5(2)
State University of Makassar (ID)
Openalex Percentile: Top 8%
Educational Methods and Media Use
3.25
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