Kahoot: Sparking Innovation and Engagement in Modern Teaching

This action research investigated the impact of Kahoot!, a game-based digital platform, on the mathematics performance of Grade 6 learners at Communal Elementary School. The study was prompted by concerning trends in mathematics achievement, with national proficiency levels at only 33%. Through classroom observations and stakeholder interviews, researchers identified a misalignment between traditional teaching methods and students’ learning preferences as a primary root cause. The intervention was systematically implemented across all 317 Grade 6 learners following a three-phase approach: pre-implementation assessment and preparation, structured implementation with regular Kahoot! sessions, and post-implementation evaluation. A paired samples t-test revealed significantly higher mathematics performance after the Kahoot! intervention (M = 6.216, SD = .098) compared to pre-intervention scores (M = 4.414, SD = 1.871), t(273) = -13.320, p < .001, with a large effect size (Cohen’s d = -.806). Thematic analysis of teacher reflections identified four key dimensions of implementation experience: initial skepticism and gradual engagement, differential student responses, pedagogical adaptation and professional growth, and emotional complexity. The intervention particularly benefited previously disengaged students, while high-achieving students maintained consistent performance. Despite limitations related to response heterogeneity, the findings advocate for continued implementation of game-based learning platforms in mathematics education, with recommendations for investigating moderating factors and optimizing implementation strategies.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.905000327
Primary Topic
Online and Blended Learning
Type
article
Field-Weighted Citation Impact
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article

Kahoot: Sparking Innovation and Engagement in Modern Teaching

John Mart Elesio, Nelson S. Lubguban, Lorenzo I. Balili
International Journal of Research and Innovation in Social Science
Online and Blended Learning
article

Kahoot: Sparking Innovation and Engagement in Modern Teaching

John Mart Elesio, Nelson S. Lubguban, Lorenzo I. Balili
article en

Abstract

This action research investigated the impact of Kahoot!, a game-based digital platform, on the mathematics performance of Grade 6 learners at Communal Elementary School. The study was prompted by concerning trends in mathematics achievement, with national proficiency levels at only 33%. Through classroom observations and stakeholder interviews, researchers identified a misalignment between traditional teaching methods and students’ learning preferences as a primary root cause. The intervention was systematically implemented across all 317 Grade 6 learners following a three-phase approach: pre-implementation assessment and preparation, structured implementation with regular Kahoot! sessions, and post-implementation evaluation. A paired samples t-test revealed significantly higher mathematics performance after the Kahoot! intervention (M = 6.216, SD = .098) compared to pre-intervention scores (M = 4.414, SD = 1.871), t(273) = -13.320, p < .001, with a large effect size (Cohen’s d = -.806). Thematic analysis of teacher reflections identified four key dimensions of implementation experience: initial skepticism and gradual engagement, differential student responses, pedagogical adaptation and professional growth, and emotional complexity. The intervention particularly benefited previously disengaged students, while high-achieving students maintained consistent performance. Despite limitations related to response heterogeneity, the findings advocate for continued implementation of game-based learning platforms in mathematics education, with recommendations for investigating moderating factors and optimizing implementation strategies.

International Journal of Research and Innovation in Social ScienceVol. IX(V)
Openalex Percentile: Top 86%
Online and Blended Learning
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Kahoot: Sparking Innovation and Engagement in Modern Teaching — John Mart Elesio, Nelson S. Lubguban, et al. · International Journal of Research and Innovation in Social Science (2025) | TGRS Research Map | TGRS